Abysmal Lockpick skill ? High strength ? No problem ! Force that lock open !
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============================================ RELEASED AS FINAL 1.0 on December 12th ============================================ Current version FINAL 1.0 - no known bugs This mod is part of the New Vegas Redux pack ============================================
- Dan, get that dresser, I'll rifle through the desk. - Mark ? Can't open the damn lock, forget about it. Broke six bobby pins already. - ... - But... guy ? What... What are you doing ?!? - What the ... - Tire iron. Wooden piece of furniture. Do the math, genius. Know what ? You'll carry the bag on the way home.
Open recalcitrant lock with the power of your MIND... uuh, ARMS ! - Strength-based - More difficult locks equals harder brute-forcing
You're not Superman ! - Difficulty modifier based on the specific object (no, you won't "force open" a safe) - Having some weapons equipped helps : Tire Iron, Knife (all variants), Hatchet, Lead Pipe or Machete (all variants)
Easy to use ! - Access by hotkey, no script extender needed - Sound effects
If you like this mod, you may be interested in another one of mine, "Lock Bombing" : --> NVR - Lock Bombing
The way it works is simple : you pick a hotkey (Walk or Crouch available) when installing the above mod, and this hotkey will allow access to ALL NVR mod-specific actions.
So, if you picked the Walk key, to activate the brute-forcing : - Hold down the Walk key - Activate the object you want to force as usual, with "E" And that's it, a window will pop-up asking you what you want to do. Really, couldn't be simpler.
STEP-BY-STEP INSTRUCTIONS FOR EXTRA CLARITY ============================================
1. Download and install this mod 2. Go to NVR - Common Functions Library 3. Download and install the "NVR_ExtraActionsLib" and "NVR_ExtraActionsToggle_Walk" files 4. Start the game 5. Activate the object your want to force as usual, but while walking, not running
PLANNED FOR NEXT ============================================
Not much, but I'm open to ideas.
CHANGELOG ============================================ RELEASED AS FINAL 1.0 on December 11th