I kinda liked the ridiculous amount of enemies with this mod. But I see my game crash every five goddamn minutes while using this mod, which is, y'know, kinda irritating. Cheers either way
I really want a mod like this for TTW that JUST adds a slider to increase ghoul spawns in the metros.... it would be sick to have like 4 times as many ghouls to kill and as a bonus its an interior so not as many performance issues... If only I knew how to set it up myself
I Love the mod, but i don't like the extra death claws, cazadors, and supermutants spawns, i have some difficult mods that make these enemies killing machines, and the extra spawns make some death claws spawn in roads and even very close to citys and camps and they have been killing everyone non stop, there's any way to remove in fnv edit just these enemies extra spawns? i don't know if you take sugestions, but if you take yould be nice a mcm option to enemies afected and not afectd, still Great mod, very fun and really brings life to the mojave
On my install the no spawn faction is written like this in FNVEdit..
IWSNoSpawn [FACT:0500DA0C]
If I load both esp's, the esp from this mod, and the esp from monster mod, for example. It does not allow me to add the line IWSNoSpawn [FACT:0500DA0C] to any of the monster mod creatures.
How do you add the no spawn faction line to other creatures contained in other mods?
Any way to lower the amount of NCR patrols? I just walked from novac to vegas without firing one bullet since there's patrol after patrol of them on the roads.
This is their properly behavior. They're neutral to merchants.
I mean, you even find merchants in the legion fort. Why should they kill merchants that might bring them some goods? Even though the legion is marked as the "bad guys" they still have a codex. They're not raiders / fiends.
As far as i can tell this mod is solid - to address the faction bug - you just fire up xedit and look under factions... he put the legion as allies with merchants. so.. you attack legion the merchants attack you. You can flip this to neutral or to Enemy you take on how the wasteland should react but its a very very easy quick fix. He also has mercenaries as allies to them.. which that one is odd.. like they killed powdergangers for being like mercenaries so i imagine they dont like straight up mercenaries .. anyway i made them hate the two. Easy peasy.
My biggest issue is getting the settings dialed in just right. I was occasional skirmishes but its hard to find the right settings
Yeah, Thanks for the help. I just made my own patch using xEdit, it really is just an easy fix. I think it's better than just editing the ESM file itself.
1391 comments
https://www.nexusmods.com/newvegas/mods/57138
I tried the civilian module but the extras are not vanilla spawns so didnt get Dust-modded.
IWSNoSpawn [FACT:0500DA0C]
If I load both esp's, the esp from this mod, and the esp from monster mod, for example.
It does not allow me to add the line IWSNoSpawn [FACT:0500DA0C] to any of the monster mod creatures.
How do you add the no spawn faction line to other creatures contained in other mods?
They're neutral to merchants.
I mean, you even find merchants in the legion fort. Why should they kill merchants that might bring them some goods?
Even though the legion is marked as the "bad guys" they still have a codex. They're not raiders / fiends.
He also has mercenaries as allies to them.. which that one is odd.. like they killed powdergangers for being like mercenaries so i imagine they dont like straight up mercenaries .. anyway i made them hate the two. Easy peasy.
My biggest issue is getting the settings dialed in just right. I was occasional skirmishes but its hard to find the right settings