Makes throw distance scale with player strength...
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The range of throwing weapons (grenades, spears, etc) will now scale based on player strength. At 1 STR, the default range (actually measured in projectile velocity) is 84% of normal, and increases at 8% / level. This results in the normal range at STR 3, and 156% range at STR 10. Heave Ho! still increases throwing range by 50% above and beyond the modified range. Drugs and other items will affect throwing range as well.
[Optional Module] Explosives have had their radius increased slightly, and the damage increased slightly. It's not like you lit an M80 and stuck it in a bullfrog's mouth, but all forms of grenades have a bit more bite to them.
Explosive ordinance such as missles and 25 / 40 mm grenades will now travel slightly faster and therefore further. Damage on some explosions has been increased slightly. An explodes on impact version is also included, in which all ordinance except C-4 and long-fuse dynamite will explode on contact.
Installation Drop w-ThrowRange.esp or w-BetterExplosives.esp in your data folder and check it in the launcher. If you have other explosive modifying mods, make sure this comes after them in the load order if you want the changes to damage and explosion radius. Note that the increase in range should function no matter where in the load order the mod is placed. Only use one of the plugins.
Uninstall If removing this mod, disable it in the launcher and load your game, save it and reload it. The custom perks responsible for increasing throwing range should be removed.
Feedback I'm really curious to hear peoples' opinions regarding the range increases and damage increases. I've been playing with them and they certainly don't feel overpowered but if you have a concern / comment, please post it.
Thanks to kotlecik for his perception overhaul mod which gave me the idea of strength dependent throwing distance.