Fallout New Vegas

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Mihoshi333

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mihoshi333

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About this mod

Optional add on for Nevada Skies or any \"Darker night mods. Add additional Lamps/Streetlight in towns were it was poorly lit, which made traveling a little difficult. Also giving towns a \"hometown\" feel.

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====description=====
This mod restores many of the "broken" street lights and add additional light source in most of the town, so you not entirely bumping around in the dark while using "darker nights mod.

This mod upgrades: Goodsprings, Primm, Mojave Outpost, Novac, and New vegas, New vegas Ruins, Crimson Cravan, Freeside, Mormon Fort, NCR sharecrops with additional lighting and along with more "homely" feel to the town folks who dwell there.

Also this mod will be addition visual/eyecandy effect. Having the entrance of New Vegas a bit more flashing and alluring which is what New Vegas wants to appeal as.


More to come as the month rolls on


====Update=====
1/14/11
fix from v4 on leaving building in the air around Mclarren

restore the 4 lamppost to display light at the medic clinic

1/13/11
Another update, here the run down.

The north NewVegas entrance sign has been changed to Freeside as oppose to "Welcome to New Vegas"

Entering North Distract you will see the back of the sign of "welcome to new vegas"

The Road to Mclarren Airport and El Hotel now has working streetlights! (more update to this area as time permits to do). As well in the area there are now more working streetlights

New Vegas ruin near the medic clinic got addition working streetlight.

Leaving the strip you will see a "freeside" neon sign at the exit.

12.27.2010
My apology for another update. I decided to cancel the script to the New Vegas Ruins light schedule. Right now Ver 1.2b won't have the lights come on.

Also the Mormon forts Lamps were not outputing the correct "light-radius" so I change that out. Again my apology for the re download for those of you who have v1.2b (V31)



12.26.2010

1.2b
updated .esp to only one 1 script not all of them. Please use this one to avoid any scripting conflicts.
12.25.2010

Huge critical update (finally getting the major stuff done)

New Vegas- entrance to Freeside now has more of "flashy-er" design (check pictures)

Freeside- Streetlight has been restore given a bit more light. Plus a nice big sign of "New Vegas"

Mormon Fort- Given lampstand next to the tent and some other areas.

Crimson caravan outpost- given lampstands next to Hall's door way

Freeside entrance- Flaming barrel next to the Kings gang along with a radio (in case they get bored and cold)


*known bug: New Vegas Street lights are on a timer, if you load a save after 8:30 pm the lights will not work. But if you wait a day it will finally trigger.

Still working on the timer, but sometimes the Street Light will turn off sooner then expect (like 2 am), I am still working on this problem.

12.18.2010

Outpost Charilie
-gave 3 Lampstands

Novac
-gave 3 "flaming" Barrels (Gas station, behind the dino motel, abandon home near the edge of town)
- gave 2 Lamp stands (No bark home, Dino INN)
- gave 2 Streetlight (one at the bridge leading to Novac, one at the ruined parking lot)

Mojave output
-gave one street light
-gave one "flaming" barrel close to the carvan sleep area
-gave 2 Lampstand near the Barracks

NCR cropshare
-Most of the agri shacks have Lampstand near the entrance of that building
-Lamp stands were posted along the drive way that leads to corpshare and Freeside

NCR post at crossroad (near the aerotech building)
-gave 2 chairs and table plus radio (thought they would get bored just standing there all day :P )

New Vegas Ruins (WIP)
-Restored many of the street light
-Medical Clinic was given a Lampstand at the entrance
-The homes that do live in them were given lampstand next to your doors.

...more to come next update.

====Installation====
put this file in your data files. Order wise have the esp near the top

===light Changes========


Goodspring: Add lamp post near the "Live in" house and around the Cattle ranch, General Store has a lamppost next to it's door.

WIP: working on the street lights that do have lightbulb to give off a radiant light. My final idea of Goodspring that each section will have a Telephone poll light on given a "points of light" feeling.

Primm: Revive Streetlight near the bridge, next to the Bison Steve Hotel, and between the casino and MO.Express.

Vicky and Vance casino was given another logo since I felt it was odd that the main road wouldn't display the towns main attraction.

WIP/Bug: Working on Vicky&Vance signs to give off the proper light glow. The Light effect over the door is not a mistake. If you take a look at the bent over streetlight, the light would be shining in that area.

Mojave Outpost: Gave a Burning barrel near the Caravan rest area. 2 Lamppost were adding near the Bar/Barracks. For where the main are of people exiting and leaving, it seem odd they would have it so dark.

Future outlook: The outside ruins of New Vegas (near the medical clinic), Entrance doors for Freeside, Co-crop farm, Outside of Mc-claren Airport

feel free to add any comments or ideas for this mod. I like to bring all towns to be a bit more lively.