Fallout New Vegas
0 of 0

File information

Last updated

Original upload

Created by

Erthilo

Uploaded by

Erthilo

Virus scan

Safe to use

About this mod

Gives the player certain skills pertaining to whichever companion you may have at the time.

Permissions and credits
Description

This mod changes the base Companion perks to give a bonus to skills that are related to that character. It made sense in my eyes, for example, that if I have a doctor like Arcade Gannon looming over me all the time, I could at least be able to consult him for any medicine related speech checks or similar, same with Raul, Veronica etc.

The Pip-Boy seen in the screenshots is: Official Pipboy Readius - New Vegas Edition

Details
Detailed List:

Boone= +10 Guns +5 Sneak
Lily= +10 Sneak +5 Melee Weapons
Cass= +3 Barter, Explosives, Guns, Survival and Unarmed
Arcade= +10 Medicine + 5 Energy Weapons
Veronica= +5 Science +5 Unarmed +5 Energy Weapons
Raul= +10 Repair +5 Guns

ED-E= +5 Energy Weapons
Rex = +4% Run Speed, +1 AGI

This mod basically edits the base perks that the companion gives you when you recruit them, so it should work with existing companions as well.

This mod also contains a script that 'refreshes' your perks from any existing companions, or else the skill bonuses do not apply.
(This is basically done by detecting whether you have the perk or not and then removing and re-adding it).


Installation

Nexus Mod Manager

1. Simple click 'Download With Manager' and then install using the Nexus Mod Manager.

Manual

1. Extract the files from the archive.
2. Copy files to your data folder. e.g "C:\Program Files (x86)\Steam\steamapps\common\fallout new vegas"
3. Start Fallout New Vegas, click 'Data Files', place a checkmark beside the '.esp' file.

Uninstallation

Nexus Mod Manager

1. Uninstall the package created in Nexus Mod Manager.

Manual

1. Delete or untick the '.esp' file.

Issues

This will conflict with any mod which changes the base companion perks, i.e. Search and Mark, Spotting, Scribe Assistant etc.

Changelog

1.1 09/12/2010
- Balanced out the skills
- Made a script to refresh companion perks

1.0 - 09/12/2010
- Initial Release

Contact

Just send a message on the Nexus!

Credits and Licensing

"This file is provided as is and the author holds no responsibility for anything that may come to happen from using this file."

Oh and I also don't mind whatever you may do with this, it's not exactly hard to do. You can give credit if you really want to.

- Thanks to Bethesda/Obsidian for creating Fallout New Vegas.