Fallout New Vegas
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Vortaka

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Vortaka

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About this mod

Ammutation is a dirty and easy way to \"mutate\" your ammos into another ammo... I did this mod mainly because, since I\'m using a \"more Spawn\" system (part Hardcore Advanced mods), I ALWAYS seem to be missing ammos (and melee combat isn\'t my style!)... Just use the reloading bench! Thanks goes to Piru! P.S. Yes, I am using Darnified UI!

Permissions and credits
Name: Ammutation
Author: Vortaka
Version: 1.1m
Date: 2011-04-28
Cateogry: Crafting
Homepage: Nexus?

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Description:
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Ammutation is a dirty and easy way to "mutate" your ammos into another ammo... I did this mod mainly because, since I'm using a "more Spawn" system (part Hardcore Advanced mods), I ALWAYS seem to be missing ammos (and melee combat isn't my style!)... Just use the reloading bench! Thanks goes to Piru!

Update 1.1m: Costs money now! 1cap for 1 (5mm, 9mm, 10mm), 2caps for 1 bullet (.44, .357), etc... And cost to create tokens too...
Update 1.01: Adds Energy ammo (and EToken for energy use, duh!)

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Details:
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Like stated in the description, a dirty, quick (more or less) and easy way to transform or mutate ammos... Works only for bullets, for now... What it does? Easy! It take an ammo, let's say 9mm, transform it to an ammo Token. Then, you just take the token and transform it back to, oh, let's say 10mm... Bullet/Token ratio is very simple and works on both ways... If you're wondering why I did a Token, I find that having more then 41 recipes is a lot... So, there are 8 main recipes (if you have the ammo) and 8 other recipes appear when you have created tokens... (Tokens are weigthless or course!) So, you can easily save space! :p Don't forget, it costs money now!

5mm= 1
9mm= 1
10mm= 1
5.56= 3
.308= 3
.357= 2
.44= 2
12gauge = 4

MicroFusion Cell=3
Small Energy Cell=2
Electron Charge Pack=1

So, you get 4 token per 12 gauge; but it take 4 tokens to create a 12 gauge... Simple, isn't it?

And I must give a big thanks to Piru, the creator of Fallout 3 Ammo Transmuter. The original idea was based on that mod... But since the reloading bench is already included, well, it's easier!

For anyone who wants to change it, go right ahead! A note or thanks or whatever, is all I ask!

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Requirements:
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Fallout New Vegas, anyone?

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Install:
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1. Extract the ESP from the archive.
2. Copy files to (install folder) \Data\
3. Start New Vegas Launcher (or FOMM or whatever), click 'Data Files', place a checkmark beside the .esp file.

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Un-Install:
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1. Start New Vegas Launcher, click Data Files, uncheck the .esp file.
2. Delete the files/folders associated with the mod.

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Compatibility:
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No compatiblity issues so far.
I could say it's not compatible with Windows 98... but I'm sure you knew that already!

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Bugs/Issues:
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No known issues so far, please let me know if you find any.

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History:
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1.1m 2011-04-18 - Costs money now!
1.01 2010-12-17 - Energy Ammo Added
1.0 2010-12-04 - Initial Release

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Contact:
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PM me on the Nexus (Vortaka)

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Recommended Mods:
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Too many to note, not enough time...

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Credits:
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Thanks to Piru, for the ammo idea (I know, it's FO3 dated, but hey, new stuff just doesn't work as well!)
Thanks to Bethesda for creating Fallout New Vegas.
Thanks to InsanitySorrow for ReadMe Generator this readme is based on.

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Tools Used:
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GECK
Fallout 3 ReadMe Generator

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License/Legal:
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This file is provided as is and the author holds no responsiblity for anything that may come to happen from using this file.

If you want to do any change, go right ahead!