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Gopher

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Gopher

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1786 comments

  1. Gopher
    Gopher
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    UPDATE 4.1.3 : Small fix to play the correct sound when activating NV with less than 2 low light full color steps.
  2. tattmann
    tattmann
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    I LOVE this mod. However, due to some issues in another mod, I ended up deleting the mod and had to reinstall. I lost the perks and was at my max, so I could not get them back normally. I saw several people in the comments asking for the perk id list, and I could not find it anywhere online, so I did a quick dive into xedit. I found the list for anyone who may need it. REMEMBER, the first 2 digits listed in the picture are for FNV ONLY. If using TTW, you will need to replace them with what the load order your mod is in your manager. I hope that my posting the perk list does not make anyone mad, If so, I will delete it or ask for the post to be deleted.

    https://gyazo.com/76fc556b8b1d0a8fa8e4c83b5fb38e8c
  3. nks4hcni5
    nks4hcni5
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    if you need "Advanced Recon Tech.esm" manually download the file that has it and drag the esm into NMM
  4. Evantyr
    Evantyr
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    Where are the helmets? I went and got the armor itself from its eternal radiation bath, but i didnt find the helmets there, and the location file for this mod is archive and not downloadable.

    -EDIT- It seems, according to what im seeing in the FNVedit, that the Black Ranger Helmet was never placed in game, so you HAVE to use the console to get it or ,aybe the cheat item placement for goodsprings.
  5. Garikun23
    Garikun23
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    Does it work with Helmet Overlay? 
    1. smm18
      smm18
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      As far as I've seen no. And there are no compatibility patches anywhere.
    2. Ausarq23
      Ausarq23
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      well that's a shame
    3. WitchQueenSalem
      WitchQueenSalem
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      tthe NV and thermal and EM functions all work and so does the ui , i doubt the gear will have the overlays without a patch but otherwise yes it works
    4. huejazz59
      huejazz59
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      https://youtu.be/w3bW99mWskY?si=M1X545DuRXQkrBA7 

      I made this ! hope it helps !
  6. NonPlayerCharact3r
    NonPlayerCharact3r
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    MCM settings like keybinds reset every time you close the game. This bug is new, been using this mod on an older setup (ttw 3.2.2)
    without this problem. Now on ttw 3.3.3b with all the NVSE plugins up to date its suddenly resetting.
    1. joshy828
      joshy828
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      For me every change stays except the cyber-implant perk which keeps disabling.
    2. snarkywriter
      snarkywriter
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      For me, when I try to start a new TTW 3.3.3b game with this mod installed, I receive an error message stating that there is an "unconverted Fallout 3 Mod installed and it should be removed".

      The error message only stops when I uninstall this mod's main plugins ('Advanced Recon Tech.esm' and 'Advanced Recon Gear.esm').

      I think something changed between 3.2 and 3.3 that broke the TTW compatibility for this mod.
  7. aVieLLgoOds
    aVieLLgoOds
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    all the visuals just show little circle like using scope for me...not full screen...can anyone help me please🙏...thank you before...

    Edit: i fix it by extract the bsa file...i don't know why...awesome mod...
  8. Feelsgoodman500
    Feelsgoodman500
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    Hey is there anyway to wear a hat with advanced recon helmet?
  9. atmobat1
    atmobat1
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    taking the cyborg implant perk makes the pipboy light nonfunctional. im using a handheld pipboy 2500 mod btw.
  10. Necrowolf777
    Necrowolf777
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    Can you make file just for waterbreathing upgrade?
  11. ThalasinEnjoyer
    ThalasinEnjoyer
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    Turns out if you have the Pipboy TAC perk, it'll only worked if your character is wearing the Pipboy 3000, no compatibility with Pipboy remover mods, Readius, nor the handheld 2500. Only ones I haven't checked are HD Pipboy mods or the arm mounted 2500A. Besides that minor gripe, this mod is great! :>
    1. Raikater
      Raikater
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      Thank you for posting this, should definetly be a compatability patch imo