If the default pipboy clips through your arm, you need to open up your pipboy fix/mod's 'pipboyarm.nif' in the 'meshes' folder of the mod using the program called nifskope;
Find PipboyLightEffect35 --> PipboyLightEffect36 --> NiTriStripsData. Use the secondary window and look for "Vertex Colors" (by default they should all be different shades of green). Open these up and individually set each color to your desired glow color. Do not mess with the alpha and try to be as precise as possible.
This process is extremely tedious and I'm sure theres an easier way, but it works :^)
If you just want to copy the coloring from another mesh (like this mod's), you can skip the tediousness:
Select the appropiate "Vertex colours" uncollapsable field (just the head, not any of the childs, like in the picture) on the mesh with the color you want, CTRL+C, then select the same one on the custom mesh you need to use to avoid clipping, then CTL+V. Assuming all the vertex color entries are in the same number and order (no reason not to unless the mod changed the pipboy shape incredibly much), the new color list will have replaced the old one correctly.
Hey, I know this mod is super old but I downloaded it with vortex and now its stuck the light is stuck as amber even though I uninstalled it. Edit: Nvm Im dumb cause apparently the Pimp Boy 3 Billion already has an amber screen for some reason smh
Great mod! In terms of pipboys I always feel that green is the colour of FO3 and amber is the colour of FNV, and now my glow actually is amber. Endorsed.
needs a more detailed instillation guide. i do not want to overwrite my mesh and texture folders since i use other mods and it will completely delete those.
One of those rare mods that should be incorporated into the vanilla game. Such an obvious thing that Obsidian should have fixed with the first patch/DLC.
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Find PipboyLightEffect35 --> PipboyLightEffect36 --> NiTriStripsData.
Use the secondary window and look for "Vertex Colors" (by default they should all be different shades of green).
Open these up and individually set each color to your desired glow color. Do not mess with the alpha and try to be as precise as possible.
This process is extremely tedious and I'm sure theres an easier way, but it works :^)
Select the appropiate "Vertex colours" uncollapsable field (just the head, not any of the childs, like in the picture) on the mesh with the color you want, CTRL+C, then select the same one on the custom mesh you need to use to avoid clipping, then CTL+V. Assuming all the vertex color entries are in the same number and order (no reason not to unless the mod changed the pipboy shape incredibly much), the new color list will have replaced the old one correctly.
Edit: Nvm Im dumb cause apparently the Pimp Boy 3 Billion already has an amber screen for some reason smh