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MyGoodEye

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MGE

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1692 comments

  1. ibage
    ibage
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    I am getting red exclamation points on the engineers and I have installed, uninstalled, did a manual install, and just about everything else. It won't go away. Can anyone offer any help?
    1. zergpoop
      zergpoop
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      You are probably getting conflicts from other esps assuming that the meshes and textures added by this mod are installed correctly. The thing is, electro-city uses master files (ELECTRO-CITY - CompletedWorkorders.esm) and so they are placed high up in the load order. Therefore, if you have other mods installed (usually they have .esp), those other mods will win conflicts.
    2. EvilOssie
      EvilOssie
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      @zergpoop -
      ...assuming that the meshes and textures added by this mod are installed correctly.

      The red !'s mean that the meshes weren't installed somehow; load order conflicts aren't the cause.
  2. ChurchS69
    ChurchS69
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    Hi, I installed ElectroCity along with Nevada Skies, and when testing out the mods at night in Goodsprings, as I would walk away from one of the lights, I would hear something and the light would go dark. Is this supposed to be happening? Or is this some sort of bug? If it is a bug, how do I fix it?
    1. MyGoodEye
      MyGoodEye
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      Hi! Sorry for the delay, but I don't check in on this mod as often as I used to.

      It's a well-documented bug with the Bethesda GameEngine of the time. There is no "fix" that I am aware of.
  3. Merik2013
    Merik2013
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    This mod has a nasty tendency to displace ground. I've been able to confirm that "ELECTRO-CITY - CompletedWorkorders.esm" sinks a large strip of land in Novac while "ELECTRO-CITY - Highways and Byways.esm" creates a similar pit in the ruined building Driver Nephi occupies, trapping him inside. If you encounter these issues, consider disabling this mod. From what I recall reading the mod author has had these issues brought to their attention before, but have recused themselves of any responsibility.
    1. MyGoodEye
      MyGoodEye
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      Alas, you recall incorrectly... or I recall incorrectly.

      My recollection is that you are the first person to bring either of these to my attention in these terms... and I do grant that I no longer check these pages for comments/issues with any regularity, so it is possible I missed it... but you state I "recuse" myself and I find that to be misstated... again, iirc.

      Sorry to hear about the issues at this point, but the mod is quite old and - at this time at least - I am occupied with other real-world obligations that sadly preclude me from returning to good old FNV (which I do miss, and I do know so much more now that I'd love to include... oh well, maybe someday when I retire ;) ) either to test or correct the issue you mention.

      If you have a solve, by all means please make the fix(es) on your own and post them as patches... or go ahead and make the fixes to the primary mod(s), send it to me via PM and I'll happily post (with credit) for other users.
  4. jerrshin
    jerrshin
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    trying to install with fomm, but getting "this mod requires a script to install properly, but doesn't one" when trying to add mod to load order with fomm
    1. Overvaluation
      Overvaluation
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      Same.
    2. Crabcakes56
      Crabcakes56
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      Ignore it.
  5. jeverett97
    jeverett97
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    don't know if anyone knows but im getting issues with a bright white screen when i enter the strip, camp mccarren, crimson caravan dont thinks to do with this mod just wanted to know if anyone knew how to resolve this.
  6. Kayzer2001
    Kayzer2001
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    I know this is really old and I might not even get a response, but is anyone else having issues with the engineer uniforms glitching out and changing textures as I move near to them?
  7. icecold69
    icecold69
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    will there be a update for a tale of two wasteland?
  8. JSEVEN109
    JSEVEN109
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    I can't find the Electro city hq and I was unable to find it online. Can someone tell me where it is?
    1. EvilOssie
      EvilOssie
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      If you're looking for a building or something, there isn't one aside from a static (non-interactable) large shed near the I88. This mod is primarily about streetlight but also adds support crews and promotional posters scattered around the Mojave, and a few loading screens.
    2. Korvil
      Korvil
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      If you literally read the tagline of the first download it says right there, "Removed Electro City HQ for the time being."
    3. havehez
      havehez
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      • 108 posts
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      They removed it, I assume because of the group of entitled pricks that take to wanting the entire mod to cater to them so they don't have to go through the trouble of installing another plugin.
  9. Kaktuz
    Kaktuz
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    lamp posts are getting the red error sign. never happened before with this mod for me.
    1. MyGoodEye
      MyGoodEye
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      Hmm... nothing has changed with the mod-package for years, so I have to assume it's a "bad install". Red-error signs would indicate missing meshes or textures.
  10. KingMarauder
    KingMarauder
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    Is this the mod that changed the abandoned shack by Yangtze Memorial?
    1. EvilOssie
      EvilOssie
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      No...check your post in the Steamjunk Outfit thread.
    2. SNIPD
      SNIPD
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      You're referring to Interior Lighting Overhaul, this mod additionally overhauls the abandoned shack by Yangtze Memorial.
      https://www.nexusmods.com/newvegas/mods/35794/?
    3. KingMarauder
      KingMarauder
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      Sorry. how do I get notifications on here about replies?
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