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This mod adds Napalm rounds (250 of 'em) for guns that use .45-70 (*scribble**scribble* *edit**edit*) ANY ammo to the Gun Runners shop and to Chet's shop. The rounds fire a massive orange explosion that blows people up and sets whatever's left on fire! Yes, these rounds ARE stupidly overpowered, so if you want a balanced game, you've come to the wrong mod. Let me know what you think in the comments section, just don't troll.
POST EDIT 1: I got bored one day, so.... The new v2 is out, with some hefty changes. But first, by request, the price for the Rounds is 35 Caps, I know that's expensive, but these rounds can eliminate a group of targets in 1 shot. Now, first off, EVERY ballistic (non-explosive) round has a Napalm variant, and now, rounds are craftable, in batches of 25. The Recipes are:
-25 (Whatever caliber) Rounds -50 Flamer Fuels
Which Yields:
-25 (Whatever caliber) Rounds, Napalm
Also, one more change for balance, the rounds have been removed from Chet's shop and now The Gun Runners have 500 of each round instead of 250 to make up for the loss of rounds in Chet's shop. Also fixed a bug where guns would not fire projectile meshes. Oh, and some final legal issues, you may use my mod in another mod or ammo compilation, if you give me credit for the ammo or ideas spawned from the ammo. Use in an uncontrolled environment.