Fallout New Vegas

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Keukotis

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Keukotis

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About this mod

NVSE Required - Gives a toggled dynamic night vision effect

Permissions and credits
Credits:
- This is a slightly tweaked port of the same mod for Fallout 3. See the credits section on that page.

Requires:
- This mod requires New Vegas Script Extender for it to do anything at all. NVSE is currently still beta, and as such, this mod must also be considered beta. You will want to re-download this later when NVSE is updated. Please check back when NVSE is updated for updates to this mod.

- This does not actually require Fellout to work, but without it the nights will be extremely bright with night vision on. This is currently beta, but I plan to have two versions eventually. One will support the base game's already very bright nights. For now, this night vision is much better if you use Fellout or another mod that makes nights darker.


What it does:
This mod currently just gives free night vision in the beta version. In the full release a new perk will unlock the night vision so that it isn't totally free. The night vision effect removes color and amplifies available light. To activate it, hit the N key. You can remap your night vision key by holding down your currently set key for several seconds. Currently, the mod will be too bright at night unless you're using a mod that makes nights darker. The current version of this mod was specifically calibrated for Fellout's night/day lighting cycle and works perfectly with that mod (I had some complaints about early morning on the Fallout 3 version, but those should be corrected now). The next release should include a version for those using the base game. I know it seems odd to release a mod-friendly version before a vanilla-friendly version, but honestly in the base game nights are so bright I don't know why you'd need night vision anyway. I figured the majority of people wanting night vision would be using a darker night mod. Again though, I will have a vanilla night version up in the next release, as much as I still recommend you just use Fellout.


Usage:
The night vision has two brightness settings you can toggle between at will. Both brightness settings will automatically adjust themselves further in brightness based on indoor/time of day. To activate normal brightness, simply hit the night vision button. To activate the brighter version, turn it back off, then hold the key for at least 0.2 seconds and release. Basically, tap the key for normal mode, and hold it slightly before releasing for bright mode. The original Fallout 3 version reduced AP regen when using Night Vision, but the New Vegas version does not. In the final release it's going to cost a perk slot, which you now only get every two levels. I thought that was payment enough to offset the new ability, so the AP regen has been removed. It's a single commented line in the script if you want to reactivate it yourself though.


Reason for making this:
I wasn't happy with any of the other night vision mods out, so I made my own. I've ported it because, again, I'm not happy with any of the night vision mods out for New Vegas either. With NVSE in an early release, it was time to bring this over anyway. The original grew over time because I came to realized in using it that all night vision mods had an intrinsic weakness: one size does not fit all. One single brightness level does not work for all areas of the game and at all times. I was tired of having areas stuck between too dark and too bright. As I can't detect the actual brightness of an area, I've done the next best thing. My night vision will automatically switch among carefully calibrated preset image space modifiers based on how bright things probably are, and has two brightness modes so that the user has some level of adjustment. The end result is highly adaptive as well as quick and easy to use.


Install:
Unzip the ESP into your Data folder and activate the ESP using either the game's launcher or Fallout Mod Manager. My data folder is located in C:/Program Files (x86)/Steam/steamapps/common/fallout new vegas/ and I'd imagine yours is something similar.

Future versions will not break anything, so feel free to use this for now. Just know that it will require a perk eventually. I'll be leaving up all old versions in case you don't want to use a perk slot to get night vision.


Conflicts:
- If you have another NVSE mod or just a mapped game button that uses the same key as my night vision, both will activate at the same time when the button is pressed. Technically this isn't a conflict because both will still work. If you want to assign multiple things to the same button for some reason, I guess you can do that. I'd suggest against it though because in practice it's annoying.

- This will not work natively with controllers. I have no way of capturing controller button presses, so I can't make a compatible versions.


Permissions
I don't care what you do with this. I'm serious. I don't even care if you release a modified version of it as long as you provide credit. In fact, when making this I intentionally set things up so that anyone could easily modify it or study it later on. If you want to edit this yourself, then when in the GECK, filter for "KJK" under "ALL" to see my new files.

Studying the scripts from other mods was a nice learning experience for me. To help others learn, I've loaded the script with notes explaining how it all works. I encourage others to please read through the script and even copy/paste and edit it for your own mods if you want. The ability to use a key rather than an Aid item is nice. The ability to set that key to be whatever you want is much nicer. I'd love to see more mods that use this system, so I've made it very easy to copy.


Known Issue:
I'm aware that your Pipboy screen is still in color when this is active. There is absolutely nothing I can do about that. I also know that in some areas you get a sepia-style color rather than actual grayscale. This has to do with that area's lighting (it'll also happen for a short time if you get set on fire). These aren't things I can change, but they're not very bothersome anyway.