Fallout New Vegas

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BulletSix

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BulletSix

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About this mod

New and rugged weapons for the wasteland explorer. Moddable and usable.

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Name: Bullet6`s Survival Weapons
Version: 0.6
Date: 12/08/2010
Category: Weapons and Armor
Author(s): Bulletsix
Source: NewVegas nexus


UPDATES:
**********
*0.5a*
- corrected the texture folder for the KelTec. "Upgrade" from first version see below

**********
*0.6*
- switched the SU-16`s animations to another base (now: riot shotgun; was: sniper rifle)
- added the KelTec Su 9-39 (as an craftable update from the Su-16, look in the place you found the gun for a hint) along with craftable weapon mods and ammo)
- NVSE needed for the scope of the Su 9-39 to work correctly. The weapon istelf works fine without.
Attention: some things have to be dropped and picked up afer crafting them to get the next clue/step.

**********
*0.6a*
- corrected need for the classic pack, this was in by mistake, sorry (esp-only update available, mainfile corrected aswell)

**********
*0.7*
- switched to Caliber (v2 needed: http://www.newvegasnexus.com/downloads/file.php?id=38046 )
- thus 9x39mm is available with other ammo (when this mod is loaded and i didn`t screw up ^^ )
- renamed the Caliber AP to SP-5 and APPlus to SP-6
- added recipies for 9x39 ammo types (although too rudimentary but since we only have lead as raw material i had to improvise ...)

**********
*0.8*
- now using CaliberX (http://www.newvegasnexus.com/downloads/file.php?id=39981)
- there should be no change needed to the new caliberx in case of an upgrade, but do it anyway, its worth it
- Standard 9x39mm ammo is labelled SP-5 (formerly known in Caliber as 9x39mm FMJ)
- AP 9x39mm ammo is labelled SP-6
- SP-5 and SP-6 ammunition is craftable and can be broke down at the reloading bench
- APPlus ammo labelled AET (for "Advanced Energy Transfer", and yes its purely fictional ^^) and not craftable by this mod

*0.8b*
- fixes the recipe-chain for the KelTec 9x39 ... its actually buildable yet

**********


Description
===========
New and rugged weapons for the wasteland explorer. Moddable and usable.


Location
========
Found in a not-so-obvious location at the peaceful super mutant town



Details
=======
This adds at the moment two new weapons to a container near the peaceful super mutant town.

Version 0.6 adds a buildable Rifle utilizing a proprietary round: 9x39mm (craftable only atm)

They are intended for the mid to late game stage.

At the moment there`s no possibility aside from the console to get the guns back if you lost them through any means (e.g. repair).
If you use the item codes for any oter reason ... your choice

One Pistol:
H&K P30L
- Ammo: 10mm
- 14 round magazine
- Damage 26 (as of Version 0.6)
- modable with the according 10mm-pistol modkits with similar effects:
* extended magazines: add four more rounds in a magazine
* Laser sight: decreases spread
* Suppressor (Silencer): ... well silences the weapon ^^

rifles:
KelTec Su 16 (xx000ADE)
- Ammo 5.56mm
- 30 rd magazine
- damage 40 (as of version 0.6)
- moddable with the following modkits:
* varmint rifle silencer: ... well silences ^^
* laser rifle scope: decreases spread
ATTENTION: this adds a eotech "scope" to the gun, not a "scope" scope.
* assault Carbine exteded mags: +20 clip capacity in spite of the description of the modkit. (I know the model i used implements a 100 round capacity but you jury-riged it in the wasteland so don`t expect full "fabric-new" state ;) )

V0.6: KelTec Su 9-39 (xx001655)
- Ammo 9x39mm (craftable only)
- 20 rd. magazine
- damage 70 (as of Version 0.6)
- moddable with the following modkits
* KelTec 9-39 Extended Magazines: add custom built magazines with 40 round capacity
* KelTec 9-39 Scope: what the name says ^^
* KelTec 9-39 Laser Sight: decreases spread, laser sight effect
The modkits can be crafted once you can build the Su 9-39


*********************
General info:
=============
H&K P30L:
base Model done by me
base Texture done by me
suppressor Model done by me
suppressor Texture done by me
laser "sight" model&texture by Bethesda/Obsidian, slight mesh edit by me
--------------
KelTec Su16:
base model done by me
base textures done by Jaysus with very slight edits by me (what you like is his work, what you don`t like is most propably mine)
Suppressor: model slight stretched but otherwise unchanged and texture unchanged (model&texture by Bethesda/Obsidian)
Eotech: taken from JackPacks FO3 WEP ATTACHZ
(i had permission to use his assetes from said modders resource for FO3. I extrapolated the same for New Vegas, although explicit permission pending, mail was sent, i am waiting for response)
I edited the texture to make the "screen" transparent and added a (very) slight glow to the reticule(?).

Beta-C mag: taken from JackPacks FO3 WEP ATTACHZ
(i had permission to use his assetes from said modders resource for FO3. I extrapolated the same for New Vegas, although explicit permission pending, mail was sent, i am waiting for response)

KelTec SU9-39:
base model done by me
Texture by Jaysus with edits by me
laser sight: same as H&K P30L (see above)
Ext. mag: Model&texture done by me

Sounds of the SU 9-30: taken from Honnous gun shot sound extra resources (http://www.fallout3nexus.com/downloads/file.php?id=23)

Planned:
=======
(Adding custom sounds for the guns. I`ll have to contact honnou about that.)



Maybe adding 1-2 other "toys" in the future.

Maybe replacing the Beta-C mag.


Install
=======
install CaliberX from here CaliberX
Drop the contents of the .rar in your "Data" folder.
Yes the "sounds" folder in the archive is supposed to be empty ... for now
Say "yes" to the overwrite prompt, it should not overwrite any files, just incorporate the folders (except you upgrade from an earlier version).

Activate the *.esp either through FOMM or any other means you deem fit for the job.

Uninstall
=========
If you absolutely have to ... ^^
But i`d appreciate it if you would drop me a line with the reasons ... maybe i can improve my work :)

Delete all files thet came with the mod. It should be in the sub folder "B6mods" in your texture and in your meshes folder(s).

Upgrade
=======

overwrite the files with the ones from the new version.



Incompatibility
===============

*************ATTENTION: location spoiler below! ******************



This mod now needs NVSE to work correctly. NVSE is needed for the scoped view of the SU 9-39. It will look strange without NVSE.

This alters the hollow rock container at the entrance of Jacobstown. anything that alters the same container will conflict.
And this alters the List for the improved holdout weapons. If another mod alters these, too, expect conflicts.


Known Issues or Bugs
====================
none known as of yet

But i am not responsible if this has any negative impact on your game, your PC or your life.

History
=======
0.5
- first public release

0.5a
- minor fix (texture path corrected)

0.6
- new Gun: Kel Tec SU 9-39 (craftable from the SU-16)
- switched animations for the SU-16. It has now much less "kick" and faster firing speed.
- lowered the damage of the SU-16 from 42 to 40 due to the higher RPM
- added a way to re-build a new KelTec SU-16 once you convert the first one to 9-39
- added 9x39mm ammo (craftable only) Will be updated once caliber adds this cartridge-type(s)
- added recipies for weapon mods for the Kel-Tec SU 9-39
0.7
- switched to Caliber (v2 needed: http://www.newvegasnexus.com/downloads/file.php?id=38046 )
- thus 9x39mm is available with other ammo (when this mod is loaded and i didn`t screw up ^^ )
- renamed the Caliber AP to SP-5 and APPlus to SP-6
- added recipies for 9x39 ammo types (although too rudimentary but since we only have lead as raw material i had to improvise ...)
0.8
- now using CaliberX (http://www.newvegasnexus.com/downloads/file.php?id=39981)
- there should be no change needed to the new caliberx in case of an upgrade, but do it anyway, its worth it
- Standard 9x39mm ammo is labelled SP-5 (formerly known in Caliber as 9x39mm FMJ)
- AP 9x39mm ammo is labelled SP-6
- SP-5 and SP-6 ammunition is craftable and can be broke down at the reloading bench
- APPlus ammo labelled AET (for "Advanced Energy Transfer", and yes its purely fictional ^^) and not craftable by this mod


Contact
=======

over the files comments or

You can find me on the official Bethesda forums as 'Bulletsix'
You can find me on the Nexus as 'BulletSix'


Credits
=======
Jaysus for the textures of the KelTec SU16/9-39
JackPack for the "WEP ATTACHZ"
Honnou for the sounds of the KelTec Su 9-39

Thanks to Honnou for his continuing work on sound-awesomification, try it for NV: http://www.newvegasnexus.com/downloads/file.php?id=35284
Thanks to earache for the way the scoped SU 9-39 works
Thanks to Bethesda for creating Fallout 3
Thanks to Obsidian for creating Fallout: New Vegas
Thanks to Nexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.

IMPORTANT:
It is NOT my intention to post someone elses work as my own. If i did so or gave wrong or incomplete credit, it was not done intentional and i sincerely apologize.
If there`s anything doubtful and/or wrong, please contact me and i will do my best to resolve the issue.

Tools Used
==========
Blender
GIMP
NIFSkope
Paint.NET
Paint Shop Pro
TESsnip
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp

Licensing/Legal
===============

You must contact me and obtain my permission before re-packaging or re-uploading any part of this mod.

However if you want to re-texture my model(s) you may do so.
In fact i`d appreciate it and would like to upload it as optional file with full credit, of course.

Editing the textures i supplied is ONLY allowed for the ones i did from scratch (as of version 0.5 only the H&K P30 texture).
In any case i`d be happy to supply the UV-maps of the models i did, if desired.