Love this armor! Fits perfectly into the game! Unfortunately, I got one issue:
- Whenever I am indoors (inside a building that requires loading screen), the left leg becomes invisible.
It works perfectly outside. I have tried to reactivate it in FOMM, placed the esp in different locations in the load order and even tried to reinstall the mod by downloading it again and replacing the texture, meshes and the esp. (I also tried to reactivate Archive Invalidation just to make sure)
Same here too. I thought it was an ENB issue myself because it never happened before i used ENB's. Hopefully i can find an older version that play's nice.
Edit: Changed to ENB v0.150 and no more invisible leg.
Modify the following file: textures / mellards / cowboyoutfitf_d.dds
Change the alpha channel on it to all white and resave (DXT5).
I figured this was the problem when I opened up the texture and saw the two legs had different colors in the alpha channel.
However, the invisible leg might stem from how the clothing was made. Normally you'd think if the clothing was transparent, you'd see the body underneath. In this case, since the legs don't have any exposed skin, the fix I described should work, but I only tested it briefly.
nanashi50, Thank you! I've been OCD'ing over this bug (well, rather the bugs with the BB version and the Body-by-Race MemphisKid (which uses the same messed up recolour)) for days. Once I found your post, it was a matter of only a couple minutes to fire up GIMP, export a fixed .DDS, and even generate a new 2k normal map based on it. Confirmed working.
Can somebody explain how to do that fix nanashi50 described in a little more detail? What program should be used? I tried changing the alpha channel and saving it as DXT5 in GIMP, and it only made the problem worse.
Tried the fix but I couldn't get it to work due to my inexperience with GIMP (and admittedly any other medium of texture editing). Could somebody please either send me the fixed file or give me some brief step-by-step instructions to edit the texture. Thank you!!!
People really seem to be thinking with their penis rather than common sense with creating mods. The wasteland is supposed to be a lawless hell hole. Someone who looks that pretty would probably get raped.
97 comments
IE:
[FIX]
FixTransparencyBugs=false
The clothes is near the chem station in Doc Mitchell's house, near the 9mm gun that needs repairs.
Unfortunately, I got one issue:
- Whenever I am indoors (inside a building that requires loading screen), the left leg becomes invisible.
It works perfectly outside. I have tried to reactivate it in FOMM, placed the esp in different locations in the load order and even tried to reinstall the mod by downloading it again and replacing the texture, meshes and the esp.
(I also tried to reactivate Archive Invalidation just to make sure)
Nothing seems to work.
Any ideas would be much appreciated
I think it's something to do with the shaders/lighting used in enb because with a really old (0.0xx) enb it doesn't happen.
Edit: Changed to ENB v0.150 and no more invisible leg.
Modify the following file:
textures / mellards / cowboyoutfitf_d.dds
Change the alpha channel on it to all white and resave (DXT5).
I figured this was the problem when I opened up the texture and saw the two legs had different colors in the alpha channel.
However, the invisible leg might stem from how the clothing was made. Normally you'd think if the clothing was transparent, you'd see the body underneath. In this case, since the legs don't have any exposed skin, the fix I described should work, but I only tested it briefly.
I've been OCD'ing over this bug (well, rather the bugs with the BB version and the Body-by-Race MemphisKid (which uses the same messed up recolour)) for days. Once I found your post, it was a matter of only a couple minutes to fire up GIMP, export a fixed .DDS, and even generate a new 2k normal map based on it.
Confirmed working.
Your fix worked great. Thank you!
Haven't tested it extensively, but you can see how it did from the screenshot.
Thank you!!!