Hello, I am having trouble getting this mod to function. I have downloaded the V7 version, have made sure both the thermal vision esm, and the thermoptic power helmets esp are enabled, have made sure the esp comes last in my load order, and still no results. When I try to use this mod's controls there is no response, I am not playing on hardcore mode, tried loading energy cells anyway, nothing. No controls function, there is not even any indication in game that the mod is loaded. At this point I am completely out of ideas as to what I am doing wrong. This is a great idea of a mod, but as it stands I can not get it to work.
Hi LucyBlue! Great mod, way better than the default vision modes for Project NEVADA. That being said, I'm having issues adding the ThermalVisionEquipScript to another mod, the Courier Ranger Armor. When I try adding ThermalVisionEquipScript [SCPT:0B0010B8] to the file's SCRI-Script, I get an error saying the load order for ThermalVisionEquipScript cannot be mapped to the desired armor file. I'm pretty much a noob at editing through FNVEdit, so I have no idea how to overcome this error. Any help would be appreciated!
I just tried this mod with various power armors but to no avail I can not get it it work pressing back space dose nothing I will give it one more try if I cant get it working so be it
hello thanks for great mod u know, i tried to create a mod just like this but with only one mode available; but somehow the effectshader is noticeably flickering, and it's annoying how do u make it to sms and pms smoothly? thank you
@xXtenchi212Xx Well if it doesn't matter, then I won't fix it for you. And I certainly won't do something sensible, like help you figure out what's going wrong. Because you know, it doesn't matter and all.
@Phayder92889 I've been testing out a new addition to Z-Scanner which detects traps and sunset sasparilla star caps. Thing is, I've almost run out of instructions in the script. So I won't be able to add anything more to it. Sorry.
for some reason i cant feed the battery on anything that isn't self powered, even though im not on hardcore mode. well, doesn't matter anyway, it's completely useless.
I LOVE THIS MOD! works *AMAZINGLY* with the darker wasteland mods, and gives me interesting things to look at in the meantime! (I never knew there were that many hollow rocks)
Minor feature request, though. a Z-Scanner setting to find helpful plants?
@bananadude777 Since you didn't RTFM, here's the cliff notes version.
This mod is intended as a modder's resource. The Thermoptic Power Helmets esp is basically an example mod using my mod. If you're not using a compatible mod, you need both the master file and the Thermoptic Power Helmets mod. It's also a good idea to pick up the temporary fix so the zscan mode doesn't break anything.
Then you need to wear one of the enabled helmets. A list is in the file description.
Also, if you're on hardcore mode, you're going to have to feed the helmet an energy cell. If you're on hardcore mode and you haven't fed it an energy cell, it will not power up and nothing will happen.
116 comments
thanks for great mod
u know, i tried to create a mod just like this but with only one mode available; but somehow the effectshader is noticeably flickering, and it's annoying
how do u make it to sms and pms smoothly?
thank you
Well if it doesn't matter, then I won't fix it for you. And I certainly won't do something sensible, like help you figure out what's going wrong. Because you know, it doesn't matter and all.
@Phayder92889
I've been testing out a new addition to Z-Scanner which detects traps and sunset sasparilla star caps. Thing is, I've almost run out of instructions in the script. So I won't be able to add anything more to it. Sorry.
Minor feature request, though. a Z-Scanner setting to find helpful plants?
Since you didn't RTFM, here's the cliff notes version.
This mod is intended as a modder's resource. The Thermoptic Power Helmets esp is basically an example mod using my mod. If you're not using a compatible mod, you need both the master file and the Thermoptic Power Helmets mod. It's also a good idea to pick up the temporary fix so the zscan mode doesn't break anything.
Then you need to wear one of the enabled helmets. A list is in the file description.
Also, if you're on hardcore mode, you're going to have to feed the helmet an energy cell. If you're on hardcore mode and you haven't fed it an energy cell, it will not power up and nothing will happen.