thanks for the tutotials! although somehow no matter what, i just cannot get used to the ways of sketchup. it feels strange and limited. blender on the other hand is faster, easier to use and provides much better functionality imho. each to their own, i guess.
@deadm
regarding blender: search for mr.silkas static mesh tutorial on tesnexus.
I'm a die-hard 3DS user but sketchup looks far to easy to play with, I may have to give it a go. I would have liked you to have done a voice commentary, for the video. Rather than the white text at the bottom. I found them hard to read and some of them vanish to quickly.
I had no idea you could not do the UVW map until you get to nifscope. Although I'm sure you get a better map, if you spend some time getting it sorted beforehand. It did look a very simple method of sorting out the map.
I would have liked a bit more on nifscope and the GECK. As that's where I lack experience, I like dragging verts but codding is not my strong area.
Nice job I hope you teach loads of people, to catch there own fish with this video.
Edit: I have downloaded Sketckup and started a model with it. I found it's limitations after about an hour, but for basic models. To then take into a better 3d package, or to make something simple for the game it worked. I now have the starting mesh, for a component of another game that was quite easy to get to. I only found problems when, I needed to start pulling verts and making layers.
This is a problem I have recently discovered. The problem is with the textures of the items in Sketchup. You need to change them to actual textures like wood, and not colors. There is an ongoing thread in the forums.
An updated tutorial will be added after the new year.
Yeah nice it was helpful until I was exporting my model from blender to .nif format then an erorr showed up telling me that I have to do UV map for my model and then try again. I made very detiled model of Mustang Eleanor is there any way you could help me ??? Mustang Eleanor is my favorite car thats why I want it so bad
Neat. Hope this works alright being that I'll be transferring a new hotel/casino that takes up that big gap just off the strip (behind Vault 21) if I can figure everything out. I am quite new to the modding community, but not to sketchup. For those dinking about with the 3D Warehouse, I'm m.wendt there.
Also I'm quite sure that as long as you cite the creator in your readme for their contributions, that there shouldn't be any issues, I certainly wouldn't mind... but don't quote me, I'm just saying that a vast majority of that community wouldn't mind especially if you email/ask them first.
18 comments
Have you tried the free obj export plugin for sketchup?
You made my day!
each to their own, i guess.
@deadm
regarding blender: search for mr.silkas static mesh tutorial on tesnexus.
I had no idea you could not do the UVW map until you get to nifscope. Although I'm sure you get a better map, if you spend some time getting it sorted beforehand. It did look a very simple method of sorting out the map.
I would have liked a bit more on nifscope and the GECK. As that's where I lack experience, I like dragging verts but codding is not my strong area.
Nice job I hope you teach loads of people, to catch there own fish with this video.
Edit: I have downloaded Sketckup and started a model with it. I found it's limitations after about an hour, but for basic models. To then take into a better 3d package, or to make something simple for the game it worked. I now have the starting mesh, for a component of another game that was quite easy to get to. I only found problems when, I needed to start pulling verts and making layers.
An updated tutorial will be added after the new year.
I made very detiled model of Mustang Eleanor is there any way you could help me ???
Mustang Eleanor is my favorite car thats why I want it so bad
image type texture has no file loaded ('ID5')
Anyone know what im doing wrong when exporting to .nif?
[I followed all the steps in the vid/readme] (I think :o)
Also I'm quite sure that as long as you cite the creator in your readme for their contributions, that there shouldn't be any issues, I certainly wouldn't mind... but don't quote me, I'm just saying that a vast majority of that community wouldn't mind especially if you email/ask them first.