Fallout New Vegas

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DaiShi

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DaiShiHUN

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About this mod

Necron Gauss Flayer and Blaster is ar your exposal again. With love from a Tomb World! (And dont forget the Rad-X)

Permissions and credits
Made by DaiShi

Description:
This Mod Places a Necron Gauss Flayer and a Necron Gauss Blaster in the Abandoned Tent (if you use my Tau Mods pretend it's a prize from a battle) For some reason the Abandoned tent interior from FO3 was left in Fallout NV.esm, so i put the same tent and a map marker on the Mojave WL, west of Tumbleweed Ranch.

The weapon has unlimited ammo (a script automatically adds ammo to the inventory if the weapon is equipped, wanted to make unlimited but its messing up the radiation script), and has melee mode. Both modes ignore damage resistance and have really big health, changing between modes repairs the weap. The weapons give you radiation poisoning when fired. (it wont trouble Necrons if their weapons give off deadly radiation since they are already dead :P)
Weapons are somewhat overpowered, as are necrons in general LOL.

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Weapon use:

If u click it in the pipboy, u can choose which mode u want to use.
Since actually meele and ranged are 2 separate weapons, u cant add this to quick slots cuz it will disappear if u change between modes. BUT there are items called Necron Gauss Flayer/Blaster Quick Switcher, u can place this in one of the quick slots, if u use it with another weapon in you're hand it will equip the ranged or meelee in your inventory, if u hit it when 1 of them in you're hands it will change it to the other but unequip it, just press it again to equip, so holding Flayer/Blaster use QSwitcher twice and you're holding the Mono-molecular Blade (actually the script was originally worked with just 1 use but sometimes I got CTD during the switch, so I made it this way)
A companion can equip Gauss Flayer/Blaster or Blade as long as you dont have 1 in inventory (in case you spawn 1 from console), companion cant change betwwen modes thou, and automatic ammo recharge doesnt work either. just equip Flayer and when you got 500 ammo trade it to comanion the wait again for recharge.

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Known Issues:
- The radiation spell sometimes stuck if u unequip the weapon is should dissapear.
- Reload animation on the Flayer is messed up and I am lazy to redo the most complicated part of the mesh so it will probably stay that way. Blaster Dont have an ammo clip, i was gonna make it with unlimited ammo but it messed up the "radiation script".
- The reflection on the big green tubes are reversed, that because you actually see the other side of the tube, cant do much about it since its the main element of the workaround ive used to be able to see the lightning from all angles. (the fix MadCat221 used on the plasma Rifle wont work flawlessly for me so ive made a workaround)

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Installation:
Unzip it in Data folder check esp and dont forget to use DS_WH40k.esm since that gives acces to Abandoned Tent among other things

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Credits:
-to martyr777 for his scripts in his Grenade Launcher mod (http://www.fallout3nexus.com/downloads/file.php?id=2286) It saved me a lot of trouble that I could use it as a base for my own scripts.
- to your evil twin for the "radiationon shoot" idea

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Have Fun! And use the mod as u like (give Credit plz)

The still layered original texture files for most of my mods are availible on my website, if some1 want to make a retexture.
http://daishi.atw.hu

(and sorry about my bad english)