Fallout New Vegas
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Midwinter1888

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Midwinter1888

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All concussion explosions (frags etc) will now knock baddies, or you, to the ground for a couple of seconds.

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Name: New Vegas Explosive Knockdown mod

Author: Midwinter1888
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Description

This is a very simple realism mod that can add hugely to the tactical fun of the game. Basically, it makes those who survive explosion blasts (frag grenades, bottlecap mines, vertibird explosions etc.) fall down for a couple of seconds.

On the up side, this gives you time to empty a few rounds into them, or to run up and use melee weapons or your fists. A big bonus for melee/stealth style play. You can also risk taking on groups of enemies more easily now: knock 'em down like skittles if they're stupid enough to bunch up.

Example: you are fighting a Nightkin and he/she is just too tough for your low-level character. Lay a frag mine. Lure your victim over it and then hack them to bits as they stagger to their feet.

On the down side, enemies can do the same to you.

Example: that feeble Powder Ganger - who you would previously have barely noticed before you turned him into hamburger - knocks your high-level character to the ground with a lucky dynamite blast and has you almost dead before you can get back into the action.

On the realism side, this is what explosions are famous for: knocking you on your a*se.

I hate the way, in the vanilla game, that you can drop a frag right onto an enemy's feet, and they trot through the explosion as if they were strolling through a puff of smoke.

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Technical Details

As noted below, this mod is basically a NV re-write of Pararaptor's Explosions Knockdown mod for the original Fallout 3. All that has been done is to use the GECK to create a custom Object Effect using an unmodified VictoryRifleKnockdownEffect script. This was then added to all the relevant Explosive types in the Special Effects section.

This does NOT include pulse or plasma explosions, limb explosions or any other type of BANG that wouldn't knock you down in the real world.

(OK. A plasma blast would knock you down, but the reason I didn't add a knockdown effect to the plasma explosion was that it already has a Object Effect script attached to it.)


Conflicts

Anything that changes the custom scripts of the different explosive types will, obviously, countermand this mod if loaded after it in the load order - and vice versa. Since I've seen no mods that do this (yet) there should be no conflicts.

Credits

Bethesda (although, frankly, I think they should have implemented explosion knockdowns in the vanilla game. Ive got no idea why they didn't.)

Pararaptor - The original creator of this mod for FO3 ( www.fallout3nexus.com/downloads/file.php?id=6439 ). I tried to contact them to ask if they wanted to do this for FO-NV, but got no reply. So I went ahead and did it myself.

Pelinor and Kai Hohiro - for providing vitally helpful advice to a modding noob.