Probably either an incompatibility of some kind (like with an outdated third-party DTO add-on or a body/skeleton mod, maybe?) or file corruption. For the latter, you can try re-downloading and reinstalling.
Anyone else having a problem with the bonus pack? When i activate the aid item in the pipboy and exit the pipboy the menu doesn't appear. Any help would be appreciated.
I don't recall having a report of that before. Not sure what could cause that.
You could try re-downloading and reinstalling DTO-BP, in case of download corruption. Also check to make sure you haven't hit the plugin limit. Check to see if you've got any mods installed that change how consumables work in some way? (In case it's interfering with the script on that menu Aid item somehow.)
Failing all that, you'd probably need to do some more serious testing, like uninstalling all your other mods, using the coc console command directly from the main menu to load into TestJoshWeapons or something, and testing the DTO-BP menu Aid item there.
Needs something more like this but: -for the armor itself just provide more camo -for the helmet, matching camo -for the helmet, add MICH variants. -add ones with badges representing Mojave Express, Wild Card (Spade 21), Lucky 38, and NCR (not Legion because it would be lore unfriendly).
Also because of the "brownish" color pallete the "Woodland" one fits Mojave better than the Desert one somehow especially on dusk and dawn. Would rename it to "Mojave".
I hope this isn't asking too much of you, but I was wondering if you can do an olive and black armor, where it's the olive drab base with the black vest?
I don't have time to do requests like that, but it's pretty easy to mix and match to get whatever combination you want on your end. Just assign the Texture Sets you want to the different parts of the outfit, using the GECK or FNVEdit.
Yo I figured it out, I just modified the olive and tan, I'll send screenshots when I get a chance.
Edit: NVM, I thought I had it but every time I edit the armor, it ends up completely black. All I did was unselect the armor pieces with the desert or tan camo in the biped item section, so it was just the olive base with the black vest and holster etc, but when I go back to the geck it shows the armor as completely black and all the parts that were olive are now using the black glove texture.
Edit 2: Just a problem with GECK, after a few days of trying, i just downloaded FNVEDIT and it worked.
I love this mod. I remember it being exclusively on some other mod website. They were very picky and had some strange rule to post and be a part of the community for a while before being able to download. I'm glad it's gone. People don't have time for that.
The only place that DTO should ever have been on exclusively is here on the Nexus, because that's the only place I've ever uploaded it to. If it was on some other place like that, it would have been uploaded there without my permission.
Absolutely the BEST military outfit pack I ever seen. Endorsed.
I wish to ask for a request/suggestion if you have time and will to do it: - a wonderful addon for this could be a complete set of matching (by camos and colours) "uniforms". To say, all the same outfits without the tactical gears and, of course, without DT/DR values. Maybe even with a matching set of berets/boonies.
Do you think it could happen?
Anyway, I repeat that this set will always stay into my load order. Awesome! Thank you. Endorsed.
I don't have time for that sort of thing, I'm afraid. I'm pretty sure though that I remember seeing - over the years - a whole bunch of mods pop up that add in berets, boonie hats, uniforms, etc. Many of them derived from DTO assets. Have a look around and see what you can find.
Hi there, is there any chance you would be willing to make a patch to make this compatible with B42 Wristwatch? If you're not familiar, the right sleeve (Pip-Boy arm) needs to be shortened a little bit, so it doesn't clip.
If not, would you be willing to give me permission and an idea of where to start so I can do it myself? I know my way around the GECK but I know nothing about Blender (assuming that's what I would have to use) and I have no idea where to even begin to attempt to do it myself. Thank you either way, and thanks for making one of my favorite mods!
Sorry, no time to do that myself, and definitely no time to teach anyone 3D modelling from scratch; that's a huge field.
Over the years though, there have been tons of mods released with models derived from DTO. You may be able to find one already out there with the sleeves rolled up, or something.
Struggling to get the skull balaclava, the listed merchants In the description don't have it and can't find. Can I spawn in it? Good location to find it?
There's some troubleshooting info in the FAQ about mesh/texture issues. Beyond that, I'll probably need to see a screenshot of this, because I'm not sure what you're describing.
Hey, I don't know if you still answering this comments but I'm having the same issue. the goggles don't look like the screenshots. Everting else in the mod is working perfectly fine except for the goggles. Is there a fix for it? Thanks.
I don't think a have another mod conflicting since I have maybe less than 15/20 mods, and the majority of the mods are performance mods, maybe the NVG texture pack has a conflict?. Its just small issue its not like the mod is unplayable or something. Could I send you screenshot if possible?
In this case at least, that's what they're supposed to look like. Those red ones specifically are from the DTO Bonus Pack, from memory; in fact you can see them here. The regular goggles in the main DTO mod look as they do in the other screenshots.
1283 comments
all the dragonskins are invisible save the holsters
You could try re-downloading and reinstalling DTO-BP, in case of download corruption. Also check to make sure you haven't hit the plugin limit. Check to see if you've got any mods installed that change how consumables work in some way? (In case it's interfering with the script on that menu Aid item somehow.)
Failing all that, you'd probably need to do some more serious testing, like uninstalling all your other mods, using the coc console command directly from the main menu to load into TestJoshWeapons or something, and testing the DTO-BP menu Aid item there.
-for the armor itself just provide more camo
-for the helmet, matching camo
-for the helmet, add MICH variants.
-add ones with badges representing Mojave Express, Wild Card (Spade 21), Lucky 38, and NCR (not Legion because it would be lore unfriendly).
Also because of the "brownish" color pallete the "Woodland" one fits Mojave better than the Desert one somehow especially on dusk and dawn. Would rename it to "Mojave".
Edit: NVM, I thought I had it but every time I edit the armor, it ends up completely black. All I did was unselect the armor pieces with the desert or tan camo in the biped item section, so it was just the olive base with the black vest and holster etc, but when I go back to the geck it shows the armor as completely black and all the parts that were olive are now using the black glove texture.
Edit 2: Just a problem with GECK, after a few days of trying, i just downloaded FNVEDIT and it worked.
The only place that DTO should ever have been on exclusively is here on the Nexus, because that's the only place I've ever uploaded it to. If it was on some other place like that, it would have been uploaded there without my permission.
I wish to ask for a request/suggestion if you have time and will to do it:
- a wonderful addon for this could be a complete set of matching (by camos and colours) "uniforms".
To say, all the same outfits without the tactical gears and, of course, without DT/DR values.
Maybe even with a matching set of berets/boonies.
Do you think it could happen?
Anyway, I repeat that this set will always stay into my load order. Awesome! Thank you. Endorsed.
I don't have time for that sort of thing, I'm afraid. I'm pretty sure though that I remember seeing - over the years - a whole bunch of mods pop up that add in berets, boonie hats, uniforms, etc. Many of them derived from DTO assets. Have a look around and see what you can find.
If not, would you be willing to give me permission and an idea of where to start so I can do it myself? I know my way around the GECK but I know nothing about Blender (assuming that's what I would have to use) and I have no idea where to even begin to attempt to do it myself. Thank you either way, and thanks for making one of my favorite mods!
Over the years though, there have been tons of mods released with models derived from DTO. You may be able to find one already out there with the sleeves rolled up, or something.
Good location to find it?
Though I guess I'd add that you should make sure they're not an item from another mod; especially if the mesh itself is different to the screenshots.