Fallout New Vegas

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Created by

Teubsteak

Uploaded by

soilblood

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About this mod

The most Comprehensive Ammo and crafting overhaul in the wasteland!! Now with compatibility mod for all your Favorite Mods!!

Permissions and credits
Teubsteak's Ammo and Crafting Overhaul v2

Current compatibility mods:
Classic Fallout Weapon and TACO Comp. Mod
TACO and Crafting Overhaul By Afftor Comp. Mod.

Second Comp. Mod Posted as per a Request. Addresses most of the overlaps and conflicts with Crafting Overhaul By Afftor. I Will fix the rest once I figure out what is wrong with my G.E.C.K. Will still work, just has some duplicate recipes.

First Comp. Mod DONE!! check it out! You MUST HAVE Classic Fallout Weapon NV for this mod to do any thing, so go and f-ing get it! I Assure you that you will be most pleasured!

Update V2: First major Update in a while. Fixed many (20+) Inconstancies with the ammos and recipes. Added Semi-Wad Cutter Round(.44 and .357), P+ Rounds (5mm, 10mm, 12.7mm), Mil Spec (5mm) and flechette rounds (12Ga, 20Ga). Added casees for 12.7mm, 25mm and 40mm to the Gunrunners store.

Also included with the new file is a list of all the ammo's added, as per a request, with all their effects and requirements.

Working on doing some compatibility mods, if you have a mod of your own you would like one for or if you have a suggestion for a mod you like just hit me up in the Discussion Board.

Update V1.91: Added the AP core components to the Gun Runner Shop, and made Inc. Exponent easier to make. This should make it much easier to make special ammos.

Update V1.9: Added some new Breakdown recipes for 12.7 mm 12 Ga. And 20 Ga. as per a request from the message board. Let me know if anyone has any more requests!

Update V1.8: Fixed some bugs with the shotgun ammo (again). Added many new pistol rounds and 25mm grenade rounds. Have fun.

Update V1.7: Fixed some inconsistencies in the recipies. Added some 40mm casings and some new ammo for the 40mm, 5.56, .308, and .50MG ammo.

Update V1.6: Added new plasma weapon Ammo. Added two new perks for energy weapon peoples (plasma Master and Master and Comander). Fixed a bug that caused default ammo to crash the game (sorry about that).

Update V1.5: Added New Missle ammo and fixed some small bugs. also added the missle ammos to Blake's Invintory. Made more sence than the gun runners (as they do mostly small arms).

Teubsteak's Ammo and Crafting Overhaul v1.9

So why settle for a mod that only adds five or six new ammos? Why have three different mods cluttering up your data folder? Why have anything other than The most comprehensive ammo and crafting overhaul in the wasteland!!

All ammo and ammo effects are fully integrated into the game, so your old perks will work with the new ammo!

Total changes:
50 New ammo types
~70 new recipes (lost count)
1 new armor (so far)
0 new weapons (so far)
2 New Perks



The premise of this mod is to expand the ammo options and crafting options of Fallout New Vegas.
New Ammo will be available at the Gun Runners, Vangrafts, and crimson caravan store and all will be craftabel.

Cleaned up the reloading bench menu.
Cleaned up the Workbench and campfire menu's as well.

New Ammo Perks: HL=Hand loader Perk, PY=Pyromaniac, VR= Vigilant Re cycler, DE= Demolition Expert, SD=Splash Damage SN=Sniper, CM=Commando, JR=Juryrigging, LC=Laser Commander, PM=Plasma Master(new perk) GS= Gunslinger

Ammo:
9mm: Gunslinger (GS), P+
10mm: Gunslinger (GS),P+
12.7mm: Gunslinger (GS), Mil Spec (SN or GS), P+
5mm: Suppressive Round, Mil Spec (SN or GS), P+
25mm: Incendiary (PY and DE or SD) (also made all other types craftable)
.223: Explosive (HL), Mercury core (HL), and Sabot (HL)
.308: Military Spec. (SN or CM), Sabot (HL), and Incendiary (HL or PY)
.357: Gunslinger (GS), SWC (Hand Loader)
40-57gov't: Governator Round
40mm: EMP (VR or DE) , HE (SD or DE) Inc(DE or SD)
.44: Gunslinger(GS), SWC (Hand Loader)
5.56: Mil. Spec. (SN or CM) and Sabot (HL)
.50 MG Mil. Spec. (SN or CM), and Sabot (HL)
Shotgun shells: Explosive, EMP (HL or VR), Incendiary (HL or PY), flechette
Missile: Timed, Sub-munitions(smaller explosions/AOE), Incindiary (PY or DE)
, EMP (VR or DE)
Electron Charge Pack, Small Energy Cell, and MicroFussion Cells (Laser weapons only) : High Frequency (VR), Low Frequency (VR) and Lazer Commander (VR and LC)
Small Energy Cell and MicroFussion Cells (Plasma weapons only):
Liquid Core(VR),Electromagnetic(VR) and Plasma Master (VR and PM)

Armor: Added armor recipes for combat and leather armor using mostly gecko hides and other things for you survival peoples. Also added a Hardened Power Armor (HL and VR and JR) Recipie. Good luck!

Weapons: Bladed, Deathclaw, and Mantis Gauntlets are now creatable at the campfires. Ballistic Fist is available at the workbench.

The new ammo can be created at a reloading bench with the proper skills and perks. The armors can be made at a workbench or a campfire.
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Install: just drop into your fallout NV data folder and check in the launcher. Easy!

Conflicts: Any mod that changes the Gun runners, Vangraft, or Blake (crimson carivan) vendor lists will cause a minor problem. You will still be able to craft the new ammo, just not purchase it. Any other mod that changes any ammo list might cause conflicts (aka those other 'ammo' mods) If you would like a Compatibility Mod, Just ask!
More Coming soon.