I've spent the last few days preparing to start a new mod. I've ben setting up my Object editing pallets and, I thought i would share my efforts with anyone who was interested.
As of now I have 78 individual pallets. Some are as simple as a "one stop shop for clocks", others are complete tile sets for Office room, hall, pitt, the lucky 38 and so on.
Some are named using Obsidians naming convention because, I haven't found the locations there used for in the game yet.
I will be refining and updating as I begin to mod the game.
"Before you start, find the folder with GECK.exe. Create a new folder inside that folder named "OPAL".
Download the following object palette files, and place them in the newly-created OPAL folder. These object palette files are user-defined collections of objects that enable a faster, more efficient workflow for tasks like cluttering."
http://geck.bethsoft.com/index.php/Bethsoft_Tutorial_Clutter
hope this help and, have fun
chuck
As of now I have 78 individual pallets. Some are as simple as a "one stop shop for clocks", others are complete tile sets for Office room, hall, pitt, the lucky 38 and so on.
Some are named using Obsidians naming convention because, I haven't found the locations there used for in the game yet.
I will be refining and updating as I begin to mod the game.
"Before you start, find the folder with GECK.exe. Create a new folder inside that folder named "OPAL".
Download the following object palette files, and place them in the newly-created OPAL folder. These object palette files are user-defined collections of objects that enable a faster, more efficient workflow for tasks like cluttering."
http://geck.bethsoft.com/index.php/Bethsoft_Tutorial_Clutter
hope this help and, have fun
chuck