Oh no I found the problem. I had downloaded the mod before but never used it as I had lost my modlist. I must have forgotten because I realised that I never redownloaded it in the first place
For those saying it doesn't work, manually install the esp file into your data folder. Also, in ORDER for the option to save the dwellers and shut down the reactor, you HAVE to read the sos message on the mainframe terminal in the flooded room in order for the quest objective to update. Then, once the quest objective updates, proceed into the room with the reactor and select the third option.
I just found this mod, thanks! Quick question though, which terminal am I supposed to do this from? I reloaded to a point before Hard Luck Blues triggered, read the SOS, but no option at the pool terminal appeared. Same for the terminal in the reactor room, only the vanilla two options, although the Pipboy shows the option to do both. Was I supposed to do something else? Thanks for the advice.
Eh...this is one of "have your cake and eat it too" mods. Not being sarcastic, but there's the implied moral choice. I guess if you're doing some esoteric build with both extremely high sci and repair, sure, why not?
Exactly my feeling, man. What the hell is the point of an RPG, and choice, if you get both? Maybe if the third option was locked behind a skill, or something it would make sense, but as it stands now this is a silly, and yes, stupid mod.
That's the beauty of mods. You only use the ones you want. Stop bashing a mod you aren't going to use based on how YOU want to play YOUR game and let other people play the game the way THEY want to.
What the hell is the point of a recreation with mods and optimization for each player's taste, If you against a mod because it's not on your belief? Why don't you just close the Nexus page and let yourself to only developer's purposes of the game? No matter what clothes,looks,weapons,questlines,tweaks,cheats modders add are just on their hands and Nobody compels you to play with it. Only you should do is using them or ignoring them instead of whinning.
There's really nothing in the game to support the existence of survivors.
Idk if the terminal entry at the very end is supposed to be shock factor, or what.
I know Boomers came from that vault. But there was nothing from them that suggested they "broke off" from the vault over the issues they were having. Which could be interpreted as them writing their own history in a favorable way.
We know there was a riot in the vault. But without any dates, again, nothing to suggest this happened recently or 100+ years ago, or what? Just nothing.
So i always chose to save the crops, bc all evidence pointed to the unlikely survival of the dwellers.
At worst scenario i doomed the crops, the survivors are all turned ghouls, and i get a new weapon or armor out of it.
Instead saving the survivors results in getting free vault junk from them. And i get a warm fuzzy feeling.
Sorry, I forgot to mention this is all Before entering the vault. If you didn't already have that foreknowledge, there's nothing to make you think they really are alive; so you just have to go on a hunch, with the only info you have being on a terminal at the very end of the dungeon, right at the cusp of solving the farming issues.
Okay, picked third option, but Trent Bascom and folk still leave... it's as if I just picked the "save vault dwellers" option. What the f***? I'm drunk right now, but am I being a dumb idiot or am I rightfully peeved? I thought the sharecroppers weren't supposed to leave if I picked the "save both" option, but if they leave, then what did I gain from downloading this mod in the first place?!! NOTE: I am very intoxicated at this point in time.
them leaving is the result of you choosing to stop westside from stealing water from the NCR (at the cost of dooming the co-op to fail and westside to go hungry) during a quest called "The White Wash"
This mod seemingly have stopped functioning which is odd because it was working fine before on a past playthrough, I can see the optional objective but I do not see the actual option in the reactor room's terminal.
I would start by saying "Spoiler Alert!" - but then this mod's very existence is one big spoiler alert, so here goes: When I played this quest I doomed the few trapped dwellers without a second thought because, having read all the terminals/info in the vault, I learned that a few of the dwellers had deliberately sealed themselves off in the hope of saving their own skins while knowing it would exacerbate the problems for the rest of the vault and doom those other residents to a quicker death. I assumed these were the same selfish group who now claimed to be innocently stuck - why else would the info about the earlier incident be in the game? After completing the quest I looked it up on-line and discovered the choice to be made in this quest was deemed one of NV's greatest dilemmas - many gamers discussed how one couldn't know just how many were stuck or how old the message was etc, but crucially no one at all mentioned the earlier incident.
Now, I could've been mistaken - maybe the incidents weren't connected, or maybe those trapped were indeed bystanders who were also accidentally sealed off during the attempt by a selfish few. But again, no one in the forums ever seemed to mention it, so I can only assume most missed it as a tiny scrap of paper (or maybe the info I'd read required a very high science check to unlock a terminal or something - it was 3 months ago now that I did the quest). In any case, even if they were innocent, saving half the city's water supply (and what that means for thousands of folks, for hundreds of years to come) over saving 4 vault dwellers, is no dilemma at all in my book.
Stopping the radiation by closing the vent was the only real choice. This is save three and radiate a whole area. Fallout never really respected radiation. In reality, saving the three would cause cancer for roughly 10% of the above ground population.
yeah this quest feels like it was never meant to have a 3rd option on purpose. it's a moral dilemma this isn't them cutting the alliance with the bos for house and legion for gameplay reasons.
97 comments
For those saying it doesn't work, manually install the esp file into your data folder. Also, in ORDER for the option to save the dwellers and shut down the reactor, you HAVE to read the sos message on the mainframe terminal in the flooded room in order for the quest objective to update. Then, once the quest objective updates, proceed into the room with the reactor and select the third option.
I just found this mod, thanks! Quick question though, which terminal am I supposed to do this from? I reloaded to a point before Hard Luck Blues triggered, read the SOS, but no option at the pool terminal appeared. Same for the terminal in the reactor room, only the vanilla two options, although the Pipboy shows the option to do both. Was I supposed to do something else? Thanks for the advice.
That's the beauty of mods. You only use the ones you want. Stop bashing a mod you aren't going to use based on how YOU want to play YOUR game and let other people play the game the way THEY want to.
Why don't you just close the Nexus page and let yourself to only developer's purposes of the game?
No matter what clothes,looks,weapons,questlines,tweaks,cheats modders add are just on their hands and Nobody compels you to play with it.
Only you should do is using them or ignoring them instead of whinning.
Idk if the terminal entry at the very end is supposed to be shock factor, or what.
I know Boomers came from that vault. But there was nothing from them that suggested they "broke off" from the vault over the issues they were having. Which could be interpreted as them writing their own history in a favorable way.
We know there was a riot in the vault. But without any dates, again, nothing to suggest this happened recently or 100+ years ago, or what? Just nothing.
So i always chose to save the crops, bc all evidence pointed to the unlikely survival of the dwellers.
At worst scenario i doomed the crops, the survivors are all turned ghouls, and i get a new weapon or armor out of it.
Instead saving the survivors results in getting free vault junk from them. And i get a warm fuzzy feeling.
In other words. Thanks for the mod!
When I played this quest I doomed the few trapped dwellers without a second thought because, having read all the terminals/info in the vault, I learned that a few of the dwellers had deliberately sealed themselves off in the hope of saving their own skins while knowing it would exacerbate the problems for the rest of the vault and doom those other residents to a quicker death. I assumed these were the same selfish group who now claimed to be innocently stuck - why else would the info about the earlier incident be in the game? After completing the quest I looked it up on-line and discovered the choice to be made in this quest was deemed one of NV's greatest dilemmas - many gamers discussed how one couldn't know just how many were stuck or how old the message was etc, but crucially no one at all mentioned the earlier incident.
Now, I could've been mistaken - maybe the incidents weren't connected, or maybe those trapped were indeed bystanders who were also accidentally sealed off during the attempt by a selfish few. But again, no one in the forums ever seemed to mention it, so I can only assume most missed it as a tiny scrap of paper (or maybe the info I'd read required a very high science check to unlock a terminal or something - it was 3 months ago now that I did the quest). In any case, even if they were innocent, saving half the city's water supply (and what that means for thousands of folks, for hundreds of years to come) over saving 4 vault dwellers, is no dilemma at all in my book.