Fallout New Vegas
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Gtab

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Gtab

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About this mod

Allows casings to be melted down into brass, and that brass to be used to make new casings of other calibers. Also allows crafting of gunpowder and primers.

Permissions and credits
Gtab's Improved Ammo Crafting Mod
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I felt like adding the ability to convert one type of brass to another, and to make reloading more likely in earlier parts of the game. This mod allows the player to reduce spent casings to brass and then use the brass to form new casings of a different caliber. It also allows the player to make primers of any variety with brass and gunpowder. Further, it allows players to create gunpowder.

Realism was not the primary purpose of this mod, but rather simply to encourage me to reload more. I have strived to keep it fairly balanced, but this will probably provide a lot of extra ammo for your favorite weapons as you go along the game, since vanilla FONV provides a lot of ammunition; this mod would probably go well with some other mod which makes ammunition more scarce.

This mod does not touch the basic ammunitions, so it should not conflict with vanilla game whatsoever, but it may conflict (or at least look cluttered) with other reloading improvement mods. Don't hold me responsible if using this and another reloading mod makes your eyes bleed or somehow upsets your save.


Version History
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1.0:
Included Brass, all breakdown *case to Brass recipes, all Brass to *case recipes, all primer recipes, and all gunpowder recipes.
Currently each caliber in any given class of ammunition requires the same amount of Brass per casing (and, conversely, produces that same amount of Brass when broken down) as every other caliber in that class. For example: Large Pistol Ammunition -- such as 10mm, .44 Magnum, and 12.7mm -- casings all require/create 12 Brass. Small Rifle Ammunition -- such as 5.56mm and 5mm -- casings all require/create 14 Brass. Future versions may make this more individual if there is signficant demand.
Currently each breakdown/creation recipe requires the same Repair skill rating; future versions may make larger calibers require higher Repair skill rating.

1.1
Included recipes to breakdown 40mm grenades, 25mmG grenades, frag mines, frag grenades, and dynamite; conversely, also included the recipes to create 40mm grenades, 25mmG grenades, frag mines, and frag grenades.
Included a recipe to make .22LR based on the vanilla recipe to break down .22LR

1.2
Included new crafting ingredient, Hull Plastic, and a modified model/texture (based on the 20ga Ammo Box) for this ingredient; included recipes to breakdown 12ga hulls and 20ga hulls into Brass and Hull Plastic, as well as recipes for the reverse behavior (crafting hulls of either size with Hull Plastic and Brass).
Included a recipe to breakdown vanilla Lead Pipes into Lead.
Bugfix.

1.3
Included recipes to breakdown Dino Toys into Hull Plastic; also included recipe to create 12.7mm as this was accidentally overlooked in previous versions.
Bugfix.

1.4
Included recipes to breakdown Long Fuse Dynamite into Pistol Powder or Rifle Powder.
Included recipe to breakdown Dinky the Dino Toys into Hull Plastic.
Changed the skill requirement for creating gunpowders (to Science, was Repair); changed the skill requirement for breaking down dynamites into gunpowders (to Explosives, was Repair).
Changed the location of the gunpowder creation recipes (from Reloading Bench to Workbench, since it switched to a Science skill test and thus seemed more applicable).
Bugfix.

1.5
Included recipes to create all vanilla alternate ammunition types (AP/HP/Incendiary) for applicable calibers. Accessible by characters with Hand Loader perk.
Included recipes to break down all vanilla alternate ammunition types, including Hand Loader-specific types. Accessible by characters with Hand Loader perk.


Installation
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Place GtabImprovedAmmo.esp in your data folder, overwriting if required
Place the included Meshes folder into your data folder; allow them to merge*
Place the included Textures folder into your data folder; allow them to merge*
* neither of these steps will affect anything in the vanilla install, it is safe to do so.
Select GtabImprovedAmmo.esp in your FalloutNVLauncher's DATA FILES section or in NVMM
Play the game as normal

(You can simply copy the Data folder in the .rar to your Fallout New Vegas root director and allow it to merge to your Data folder for a faster installation)

Uninstallation
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Delete GtabImprovedAmmo.esp from your data folder to uninstall permanently, or deselect it in your FalloutNVLauncher's DATA FILES section (or in NVMM's same section) to disable temporarily.
Delete the mystuff\clutter\ammo\ folder from your Meshes folder
Delete the mystuff\clutter\ammo\ folder from your Textures folder


Thanks and Bug Reports
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Please see readme for my many thanks!