Fallout New Vegas

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nofacej

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e39042

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About this mod

A Crosshair Replacer for Fallout: New Vegas

Permissions and credits
Bullseye - The FPS Crosshair Replacement Pack
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Updated to version 2.0
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Some big changes to the structure of the mod.

First, and possibly the most important thing, I've removed the mipmaps from every file which was causing the rather embarrassing problem of blurry HUD elements and Crosshairs for Medium and Low Quality players (sorry guys!)

Second, I've split the mod into several separate files. The crosshairs are now sorted into packages by the Column that the combat cursor comes from. Please refer to the Updated Reference Guide before choosing which file to download.

Lastly, I've added quite a lot of new combinations, so check out the full list of combinations in version two of my mod below.

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Possible Combinations as of version 2
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Column A
(a1,c1) (a1,d1) (a1,e1)
(a2,c1) (a2,c2) (a2,d1) (a2,d2) (a2,e1) (a2,e2)
(a3,c1) (a3,c3) (a3,d1) (a3,d3) (a3,e1) (a3,e3)
(a4,c1) (a4,c4) (a4,d1) (a4,d4) (a4,e1) (a4,e4)
(a5,c1) (a5,c5) (a5,d1) (a5,d5) (a5,e1) (a5,e5)
(a6,c1) (a6,c6) (a6,d1) (a6,d6) (a6,e1) (a6,e6)
Column B
(b2,c1) (b2,c2) (b2,d1) (b2,d2) (b2,e1) (b2,e2)
(b3,c1) (b3,c3) (b3,d1) (b3,d3) (b3,e1) (b3,e3)
(b4,c1) (b4,d1) (b4,d4) (b4,e1)
(b5,c1) (b5,c5) (b5,d1) (b5,d5) (b5,e1)
(b6,c1) (b6,c6) (b6,d1) (b6,d6) (b6,e1) (b6,e6) (b6,p1)
Column F
(f1,c1) (f1,d1) (f1,e1) (f1,g1) (f1,h1) (f1,i1) (f1,m1) (f1,p1)
(f2,c1) (f2,d1) (f2,e1) (f2,g1) (f2,g2) (f2,h1) (f2,h2) (f2,i1) (f2,i2) (f2,m1) (f2,m2) (f2,p1) (f2,p2)
(f3,c1) (f3,d1) (f3,e1) (f3,g1) (f3,g3) (f3,h1) (f3,h3) (f3,i1) (f3,i3) (f3,m1) (f3,p1)
(f4,c1) (f4,d1) (f4,e1) (f4,f1) (f4,f3) (f4,g1) (f4,g3) (f4,g4) (f4,h1) (f4,h3) (f4,h4) (f4,i1) (f4,i3) (f4,i4) (f4,m1) (f4,p1)
(f5,c1) (f5,d1) (f5,e1) (f5,g5) (f5,h5) (f5,i5) (f5,p1)
Column M
(m1,c1) (m1,d1) (m1,e1) (m1,p1)
(m2,c1) (m2,d1) (m2,e1) (m2,m1) (m2,p1) (m2,p2)
(m3,c1) (m3,d1) (m3,e1) (m3,m1) (m3,p1)
(m4,c1) (m4,d1) (m4,e1) (m4,m1) (m4,p1)
(m5,c1) (m5,d1) (m5,e1) (m5,m1) (m5,p1)
(m6,c1) (m6,d1) (m6,e1) (m6,m1) (m6,p1)
Column N
(n1,c1) (n1,d1) (n1,e1) (n1,m1) (n1,o1) (n1,p1)
(n2,c1) (n2,d1) (n2,e1) (n2,m1) (n2,o1) (n2,o2) (n2,p1)
(n3,c1) (n3,d1) (n3,e1) (n3,m1) (n3,o1) (n3,p1)
(n4,c1) (n4,d1) (n4,e1) (n4,m1) (n4,o1) (n4,p1)
(n5,c1) (n5,d1) (n5,e1) (n5,m1) (n5,o1) (n5,p1)
(n6,c1) (n6,d1) (n6,e1) (n6,m1) (n6,o1) (n6,p1)
Column O
(o1,c1) (o1,d1) (o1,e1) (o1,m1) (o1,p1)
(o2,c1) (o2,d1) (o2,e1) (o2,m1) (o2,m2) (o2,p1) (o2,p2)
(o3,c1) (o3,d1) (o3,e1) (o3,m1) (o3,p1) (o3,p3)
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It is my aim to create the most comprehensive Crosshair replacement pack for Fallout: New Vegas that will become the go to mod for all your Crosshair replacement needs.

This mod is still very much a WIP. There are still many combinations and permutations of the existing reticles in this pack that I have not had the time to implement yet, as well as dozens of new designs that have not been completed - or in many cases started - yet. What I do have at the moment are 14 combinations to choose from. In the future I will also be providing support for both the default HUD design and also compatibility for custom user made HUD styles.

I hope there is at least one in this pack that you prefer to the Vanilla crosshair. Please feel free to leave a comment requesting a particular style of Crosshair that hasn't been included yet; just be sure to provide a link to an image of the Crosshair

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Installation:
1. Choose a design from the Updated Reference Chart
2. Either Download the complete pack, or one of the Column Packages
3. Using the co-ordinates from the Updated Reference Chart, locate the corresponding interfaceshared0(xx,yy).dds (where xx refers to the combat cursor, and yy refers to the interaction cursor.)
4. Extract the file to data/textures/interface
5. Remove the co-ordinates from the filename (rename the file to interfaceshared0.dds)

Uninstallation:
Simply delete the file

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Compatibility
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This mod is fully compatible with Darnified UI but because DarN's UI scales the HUD elements to 60% and my crosshairs were designed to be used at 100% scale, some of them look a bit funky. I believe DarN will be incorporating seperate scaling for HUD elements and Crosshairs in the future, but as a temporarily solution, edit the value _HUDScale> 60 to _HUDScale> 100 in the file DUINVSettings.xml found in data\menus\prefabs