Fallout New Vegas

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RetroNutcase

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RetroNutcase

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54 comments

  1. ChasingWagons
    ChasingWagons
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    I realize that no one has commented on this in almost 10 years, but I wanted to give my two cents since this is the only ammo overhaul that 1) is simple to install, and 2) doesn't f*#@ up everything with poor balance and/or bad changes.

    I was looking at it in FNVEdit, and it seems like ammo weights are a little weird. First, the new 12.7mm rounds he's added only weigh 0.0064 rather than 0.064 - he didn't change any other ammo weights or the base 12.7mm and 12.7mm HP rounds, so I assume this is a mistake. Second, the .50 cal HE rounds weigh .75 rather than .25 - since the new HE rounds he's added for other calibers don't weigh any more than the other versions, I assume this was a mistake as well. So for anyone reading this, you might want to change those values in FNVEdit yourself. Otherwise, like I said, this 12 year old mod seems to be the only ammo overhaul that's actually worth installing, as it isn't imbalanced or poorly made.
  2. Thornstromb
    Thornstromb
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    Hey dude whenever you get this 2 things: one im switching to this mod away from Pucque's Alternate Armor System (it changes ammo a lot so incompatible) due to lack of DLC support and not being updated for a year.... might load up that char again if i can find someone to fix certain things... anyway, so im looking around and yeah nice mod, i like the added Reload bench in Lucky38 (only place better now is the Sink in OWB). i like the new stuff.... SO i was gonna suggest something: i noticed that the crafting limits you to a single skill requirement: my suggestion may require a bit of work but make those ammos need a special crafted item, for example "HE Munitions Charge" for HE rounds, this charge is a crafted item needing X Explosives skill to make, THEN u need those and X whatever skill to make the bullet itself. this means you can set more than one skill required by doing it in stages.

    THought you would like that idea, after all you should not be able to make a 50MG HE round with only 40 Explosives and no repair...
    1. elijahboiman5346
      elijahboiman5346
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      It's compatible with Courier's Stash and Gun Runner's Arsenal. I have them with the mod and its great.
  3. lynnchao
    lynnchao
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    You should add images, it helps get you more downloads.
  4. CCCP1USSR
    CCCP1USSR
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    is it compatible with caliber x?
  5. lshortguy
    lshortguy
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    Hope this gets an update, love this mod.
  6. User_2078018
    User_2078018
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    i have an idea!
    how about adding special loot that must be broken down in order to create some of the components
    like uranium
    or the glass thing.
    maybe even hide schematics for some of the recipes.
    or add an NPC that adapts guns to the special ammunition
  7. RetroNutcase
    RetroNutcase
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    Hey guys, I apologize for not touching this mod in awhile. My inspiration has run dry, but rest assured, when it hits me again, I'll be updating it proper. Right now I just need some drive, not to mention I still need to come up with an ideal solution for the magnum dilemma. Mainly because, well...I don't like the idea of restricting certain ammo types to pistol/rifle when it comes to the magnums.

    I'm also wondering if I should restrict the existing ammo types (incendiary/explosive/acidic) to less weapons in general, though I rather like the idea of being able to adapt guns to various situations with those ammo types.
  8. MarcusStrout
    MarcusStrout
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    Could you put up a full list of your new recipes? I'd like to know how much of materials and skills I'll need for all of these.
  9. MarcusStrout
    MarcusStrout
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    I would put you and this guy together:
    http://www.newvegasnexus.com/downloads/file.php?id=38000
    All of his "possible" mods would be great for your junk breakdown modifications. If together you two could perfect some stun/tranq rounds and figure out the rubber bullets (maybe breaking down toy dinos or something) And sort of mix and match with chemicals that you extract from poison glands, it would be awesome.

    I commented on his page as well with a link to you
  10. The Lone Badger
    The Lone Badger
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    I'd split by ammo type. For example, .44 high explosive is only available for revolvers, and .44 incendiary is only available for rifles. I don't think every calibre should have every subtype available anyway.