Fallout New Vegas

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Scarecrow

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Scarecrow23

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111 comments

  1. Scarecrow23
    Scarecrow23
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    I've uploaded an updated, optional version I was working on a few months ago (got over the lack of interest in updating this after I accidentally wiped the gigantic update I was working on a few years ago).

    Forgot to upload it either because either I simply forgot, wasn't finished (unhappy with NPC packages or something likely) or hadn't thoroughly tested it (esp. probably because the uninstall procedure).

    Because I can't remember why I didn't upload it and because I'm not CURRENTLY working on it, I'm uploading it as a strictly optional update. There are instructions in the included read-me if you use it. IIRC it should be good to go and pretty solid, but for the above mentioned reasons and because I'm not really supporting it, I've put lots of disclaimers around it. So again, and for the last time, use at your own peril.

    Updates all of the Ranger Outposts and the Mojave Outpost (nothing for the Legion yet, sorry :/)
  2. retakrew7
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    Well nice mod, but 40+ npcs are too much for the game-engine to handle at once, especially when you save, the crashes on fast-travel should be auto-save related.

    I think the only sensible solution to this would be to restructure the whole camp McCarran with multiple walls & doors in it, which have a teleport script tied to them, so that you only add 10 NPCs, which get teleported around as soon as you activate a door.

    This should prevent the crashes, but it might not be very lore-friendly, unless you do it really well.
    1. yesman431
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      I really hope you still use the nexus so I can tell you how fucking wrong you are, not only am I running this mod but I'm also running pretty much every single population mod available on the nexus and I'm typing this comment in the year 2023, my game runs at 50FPS with an ENB TURNED ON when I'm in camp McCaren, with around 150-200 NCR soldiers walking around, if we include the interior areas, my games camp McCaren probably has around 400-500 soldiers in it.
    2. Ashley89188
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      yesman you must have only 2 mods
  3. Spirall
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    This is a good Idea. But. It dosin't go with the game. The NCR is streached thin. They don't have that many men aswell as enough money to afford to supply their excisting men. I'm sorry. Had to say it
    1. SDBrooks
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      Stretched thin likely means a few thousand soldiers spread across California and Nevada. So yes, it makes sense that larger bases will have at least 100 guys. Which isn't necessarily a huge number. It also makes sense that we'd see a few thousand in the Mojave itself. Anything less is pretty much indefensible. Especially with the Legion coming in.
    2. Truenepnep
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      The Legion is thinner than the NCR and is supposed to outnumber them, so no this doesnt fit, not unless it increases the Legion numbers too.
    3. xXxDragonSparksxXx
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      Well, the NCR have about 100,000 men overall. They are the largest armed forces in the Mojave. According to the Wiki.
    4. agnosticnixie
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      The Californian army is big, but the contingent in the Mojave is some light infantry backed by a bit of artillery and isn't that big.
    5. adammcbane
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      NCR is stretched thin but mainly it's game limitations, Hoover Dam would likely be needed enough that if you have 100,000 soldiers you would send more than the maybe 200 NCR you can find spread around the game map. The low count is clearly game limitations especially when you consider the number of Rangers per regulars. And Also the beds etc are mainly all Vanilla assets inside and out, there are way more beds than soldiers another sign of simply game limits so yes it's lore friendly.
    6. EnderDragonFire
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      Veronica says that they have tens. maybe hundreds of thousands of men. That is how they beat the BoS despite their superior tech and training.
    7. Ggg7777
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      Yet New Vegas itself especially freeside is supposed to be highly populated with dozens of thousands of people, yet ingame you barely see 80
    8. yesman431
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      its so weird how some people see the amount of npc's ingame and than assume that the developers didn't add more on purpose, its very heavily implied that the populations of the NCR, Legion and the Mojave are in the tens of thousands at the very least, most likely having economies on par with modern day third world nations which would require at the very least hundreds of thousands of people, both factions are shown to have access to military gear that is pumped out in an assembly line like fashion which would require full market economies with enough workers and labor contributing to make product specialization possible in the first place 
    9. yesman431
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      are you really surprised that people cant grasp what you just said, when there are people who actually argue that fallout 3 is just as good as fallout new vegas? 
  4. Skyrilla
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    What about Station Charlie and the outpost at Primm?
    1. DoomspudRoflcopter
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      Charlie doesn't matter too much considering they get wiped out, but this mod does cover Primm
  5. poundcake9000
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    In the Army(cant say if its this way for Marine grunts too), A platoon has normally 4 squads, each squad having 2 4 man fire teams(Team leader, Saw gunner, Rifleman, and grenadier) which is 32 per platoon. 4 platoons in a company which is 128 and (normally 5 companies in a Battalion) So that means in this (normal) battalion there is 640 men. But on a even bigger scale there is 4 battalions in a Brigade. Normally in an area the size of Nevada there is a brigade attached to it. So on a centralized conventional military scale there would be 3200 men in Nevada. Not saying that's the verbatim number but hey just something to consider lol
    1. jedp15
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      nice
    2. KillroyHere
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      Saving this for things I use elsewhere.
    3. RikimaruLDR
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      Awesome comment
    4. JimmyRJump
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      Can't remember if the Legion faction uses legions as an army unit. An ancient Roman legion had no fix number but had a minimum of 4500 men and a max of 6000. That would be fun.

      A legion averaged 5400 men, consisting of ten Cohorts (each having six Centurie or 6x80 men, because strange enough and although being led by a Centurion -a 'hundredman'- a Centurie counted only 80 men instead of the indicated 100) plus a Cavalry unit (Ala) of which the number could vary enormously but was usually around 120 cavaliers. The First Cohort however had 6 double Centuries or 960 men .
    5. DoomspudRoflcopter
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      Caesar does mention dispatching contuberniums a few times actually. 

      And OP, it does work this way in the marines too. I'm army, but I have a few marine buddies, plus if you watch the YT Channel "Battle Order," he breaks down how these militaries are structured
  6. Nyxeris
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    So has anyone tested the beta version of MEP released in 2013? Any bugs/glitches compared to the older release from way back in 2010?
    1. OJoose
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      Crimson Caravan outpost is bugged.
    2. davidgilmour1965p
      davidgilmour1965p
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      thank u
  7. zemarauder
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    was this formerly called Military Expansion Project?
  8. MrEyeless
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    if you are against the ncr this mod is fucking terrifying!
  9. Hitmanassassin47
    Hitmanassassin47
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    The Game Going to Hell When i Try To Enter In CAMP MCCARRAN
  10. DestroyerFallen
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    In Camp Golf spawned NPC stay still and neighbor in a single location like a bug. Someone can help me to risolve this problem ? Thank you first
  11. Jaerek
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    HOW DO I GET INTO CAMP GOLF?

    Jfc I have been running around the fence for an hour now!