Fallout New Vegas
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Galahaut and LePropugnator

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Galahaut

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  1. Galahaut
    Galahaut
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    Surprise!

    I have repackaged and reuploaded the mod as version 1.35 with the fixes from Marith01 and Wubbledee below (Perception Bobblehead location, Unarmed Bobblehead script error, and some floating Bobbleheads).

    Thanks to everyone over the past few...years...for bringing up and addressing some of these remaining issues.

    I will still not be making any additional changes myself, but if anyone encounters and solves any further issues, I would be happy to upload additional fixes.
  2. wfandrews
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    I am confused and hope someone can explain this. When I install this mod I get four esp besides the Bobblehunt.esp, these are Bpbblehunt-Cap Bonuses.esp, Bobblehunt-Fallout 3 Bonuses.esp, Bobblehunt-Hardcore Bonuses.esp, and Bobblehunt-Hardercore Bonuses.esp.

    Logic would dictate that I only activate one of these files. However I have found that what I feel is logical does not always apply to those who create mods. I would appreciate it if someone could give me some advice on what is to be done here. And what these files mean, I get the Fallout 3 Bonuses but could use an explanation as to what the other 3 files mean exactly.
    1. Galahaut
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      You are correct that only one .esp should be activated. There should be a separate .txt file which explains the different bonuses but copying here:

      "Hardcore = Removes all bonuses from all Bobbleheads, as well as the group bonuses (for all SPECIAL, all skill, all Bobbleheads).

      Hardercore = Same as Hardcore, but the Goodsprings display stand is removed too.

      Fallout 3 Bonuses = As implied, returns the Bobblehead bonuses to their Fallout 3 levels (+1 attribute, +10 skill). The SGUN and BGUN Bobbleheads are still split, giving +5 to Guns each.

      Cap Bonuses = SPECIAL bobbleheads grant 1000 caps when found, skill bobbleheads give 500 caps. These bonuses replace the attribute/skill bonuses.

      Use only one of these, and replace the original Bobblehunt.ESP. It may be helpful to simply rename your chosen optional .ESP to Bobblehunt.esp, as long as you can remember which one it is.
    2. PavilionGalaxy
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      The problem was that it wasn't clear on how to do it, I read the TXT and I assumed that I was to enable bobblehunt.esp AND the optional one

      Other than that, I fixed it and was able to prevent duplicated bobleheads
  3. Neburj123
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    Can I properly install this mod with a world of pain?(sorry for my bad english)
    1. michul12
      michul12
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      My Brother in Christ not one word in your sentence was mispronounced. As a whole its correct. Both of us most likely speak and write it more fluently than more than a half of Anglo-sphere population. Don't be sorry for your skill. Scoff at those pathetic native speakers unable to speak in past continous.
    2. BeGoneCringe
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      "Anglo-sphere population" what is this a twitter thread (sorry for my bad english)
    3. deleted179025216
      deleted179025216
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      "Brother in Christ"

      and

      "Scoff at those pathetic native speakers"

      Uh, yeah. Those Brothers in Christ have been on the rag lately...
    4. JADabandon
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      To answer the question, I'm using both mods and things appear to be functioning properly, I just started a new game and have found a handful of bobble heads.
  4. NaomiSaphorus
    NaomiSaphorus
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    anyone know how to get the retexture to work? I downloaded it just as the readme explained but the bobbleheads were still the FO3 ones
  5. deleted159222798
    deleted159222798
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    Hey, I can't find any of the bobblehead stands, I can only think of 1 mod that come to mind ( cant get into novac motel because I killed the lady before I got the key ) which is the luck 38 player home bunker thing and thats it. Sorry if this is a dumb question.


    Okay im a dumb idiot but theres still a problem, I cant interact with the stand in the pool table room so yeah
  6. UtopiA
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    MO2 automatically installs ALL of the ESPs simultaneously.  I was wondering why there were Bobbleheads all over the place lol.
  7. lixit74
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    Hi there,

    Love this mod!  Scavenger hunts always add an extra layer to the play experience.

    I do have a question though.  I installed the bobblehunt.esp file using Nexus Mod Mgr.

    I've found the medicine bobblehead in Doc Mitchell's House.  I thought I was going to get +4 medicine skill, but I'm getting a prompt for +2, +5 or +10 instead...  Have I goofed up the installation somehow or is this supposed to happen?  I've read the readmes and scrolled thru the forum, but I don't see anything on this...
    1. Wellknownfact
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      could be new bison steve hotel mod adding in buck's place bobbleheads
    2. Galahaut
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      I'm very out-of-date when it comes to other mods these days, but I would assume Wellknownfact is on the right track. It does sound like another mod may be adding its own Bobbleheads (or assigning its own script to them, etc.).
    3. zairairaira
      zairairaira
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      i have bison steve hotel mod
      so i cant install and this mod together??????
  8. Crowley9
    Crowley9
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    The text file with locations mentions "Freeside Pawn Shop" as a possible location for the Barter bobblehead. There is no pawn shop in Freeside. Is that supposed to be Miguel's Pawn Shop in Westside?

    edit: From checking the mod file in GECK, yes, it is supposed to be Westside pawn shop.
  9. AxaM123
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    Does anyone know the exact unarmed bobblehead locations, I tried looking in each one but couldn't find it.
  10. EinBlonderTraum
    EinBlonderTraum
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    I like the idea of this mod, but I suspect the Bobblehead Stand locations might be problematic,since I am intending to play using The Mogul Mausoleum (Lucky38 overhaul), NV Novac Apartment, and Afterschool Special (Goodsprings School revamp). I wonder if compatiblility patches need to be made, or if the stands can be added to other places like faction safehosues or popular housing mods like Rancho Villa.
  11. VladBishop
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    There is a minor incompatibility with Tales of Two Wastelands. For whatever reasons all the TTW bobbleheads are added to NV stands whenever it is activated, and retexture pack also retextures all the DC bobbleheads. Supposedly, since TTW "Survival" bobblehead takes the same spot as NV "Big guns" one, there could be a collision of sorts, but I haven't tested it yet.
    1. Freyr95
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      Thanks for posting this, I was going to try this with my TTW game but now I know not to. You probably just saved me a lot of frustration
    2. VladBishop
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      Well, not really, as it turns out. The main source of frustration is that you can't really keep track on which NV bobbleheads you have already found, unless you keep them in your inventory at all times and never ever interact with any stand until you have all 22. Or you can keep them in a safe storage, since they are not marked as quest items and can be dropped, sold or whatever it is you want to do with them. Like I said, the issue is minor. At least, it never stopped me from completing both sets.