FALLOUT NEW VEGAS
Bobblehunt - A Bobblehead Scavenger Hunt by Galahaut and LePropugnator
New Vegas » Quests and Adventures
Added: 24/10/2010 - 02:54AM
Updated: 08/11/2011 - 10:23PM

1,958 Endorsements

1.34 Latest version

22,002 Unique D/Ls

51,881 Total D/Ls

279,284 Total Views

Uploaded by Galahaut

Description

Last updated at 22:23, 8 Nov 2011 Uploaded at 2:54, 24 Oct 2010

Name: Bobblehunt - A Bobblehead Scavenger Hunt
Version: 1.34
Date: 11/8/2011
Category: Items, (Unmarked) Quest
Author(s): Galahaut and LePropugnator
Source: http://www.newvegasnexus.com/downloads/file.php?id=35110
Thread: http://forums.bethsoft.com/index.php?/topic/1127991-relz-bobblehunt/
Site: Keybards



Description
===========
Adds all 20 Bobbleheads from Fallout 3 to New Vegas, plus a new Survival Bobblehead from Brumbek. They are all hidden in "logical" locations related to the attribute or skill they increase. The SPECIAL Bobbleheads do not grant +1 attribute anymore; each provides a perk with some minor bonuses. The bonuses are helpful but should not be overly unbalancing. Finding all seven will consolidate everything into one perk and grant one additional bonus.

The Skill Bobbleheads all grant +4 to their skill, except Big Guns and Small Guns which each give +2 Guns. Finding all fourteen skill Bobbleheads will grant 1 additional point to all skills. Finding all twenty-one Bobbleheads will give a one-time bonus of 2000 caps.

Three Bobblehead Display Stands have been added. One is in the Goodsprings Schoolhouse, another in the Novac Motel Room, and a 3rd the Lucky 38 Suite. Activating any stand for the first time will add a note to your Pip-Boy with the hints/riddles for the Bobblehead locations. If you would like a stand in an additional location, please leave a comment or send a message. Additional locations may be supported if enough people ask for them to be supported.

Bobbleheads cannot be removed from Bobblehead stands once they are placed, at the moment, but placing a Bobblehead on one stand will place the same Bobblehead on all stands. If you have already placed Bobbleheads on a stand in a version before 1.15, activating that stand will place them on the other stands.

In version 1.20 and beyond, Bobblehead placement is now randomly varied. There are currently 10 potential locations for each Bobblehead. In all but one case 5 of the 10 Bobbleheads are in the same general area while the other five are in five different locations.

Details
========
SPECIAL Bobblehead Perks are listed below.

Strength = +3 Melee/Unarmed Damage, +5 Carry Weight
Perception = +5% Accuracy, -5% Gun Spread
Endurance = +5 Health, +1 DT
Charisma = 5% Store Discount
Intelligence = +3 Science, +2 Repair, +1 Medicine, +1% Experience Gain
Agility = +5% Melee/Unarmed Attack Speed, +5% Run Speed, +5 AP
Luck = +1% Crit Chance, -1% Enemy Crit Chance

All 7 Bonus = +1% Damage Resistance, +3% Fire/Radiation/Poison Resistance

Finding all 21 Bobbleheads will earn you 2000 caps.

Location
==========
The Bobbleheads are somewhat hidden, enough so that you may miss them with a quick glance, but not so hidden that you will need to search for extended periods of time in the general area. Some Bobbleheads are in exterior locations, some in interior locations, but all are in or near marked locations.

A spoilers file, originally written by LePropugnator, (you'll know it when you see it) has been included within the archive that first provides riddles, then the general locations where each Bobblehead can be found. The riddles now only lead to a 50% chance of finding a Bobblehead. Activating any stand for the first time will add a note to your Pip-Boy with the same hints/riddles for the 50%-chance Bobblehead locations.

In version 1.20 and beyond, Bobblehead placement is now randomly varied. There are currently 10 potential locations for each Bobblehead. In all but one case 5 of the 10 Bobbleheads are in the same general area while the other five are in five different locations. If you are updating from an earlier version and have already found a Bobblehead, or been in its cell, or placed it on a stand, no additional Bobblehead will be appear.

Install
=======
1. Copy files to \Steam\SteamApps\Common\Fallout New Vegas\Data\.
2. Activate the .ESP through the launcher or any mod manager that is released.

Alternatively, use FOMM's Package Manager or Wrye Flash's BAIN (Bash Installer).

Update
========
If you are updating to version 1.25 from version 1.20 and using an existing save (with 1.20 active), the Bobbleheads will still only be located in one of the 5 locations from version 1.20. Bobbleheads will only have a chance of spawning in the 5 new locations if you start a new game or if 1.25 if the first version of the mod you are using.

Uninstall
=========
1. Deactivate .ESP through the launcher or any mod manager.
2. Delete the .ESP.
3. Delete /Meshes/Clutter/Bobblehead/bobbleheadsurv.nif

Alternatively, use FOMM's Package Manager or Wrye Flash's BAIN (Bash Installer).

Future Plans
=======
Bobbleheads cannot be removed from Bobblehead stands once they are placed at the moment but placing a Bobblehead on one stand will place the same Bobblehead on all stands.

Additional Bobblehead placement variety may be added in later versions.

The perks currently reuse vanilla icons. Custom icons may be made at some point.

Some additional variant ESPs for weaker/stronger/different bonuses may be released at a later time.

Compatibility
===============
Bobblehunt should be compatible with any mod that makes use of and/or changes the original Bobbleheads. All Bobbleheads and related scripts were duplicated and edited, leaving the originals unchanged. The Bobbleheads from this mod use the naming format "Bobblehead (Stat)" instead of "Bobblehead - Stat".

BH01Quest (an unused leftover quest from the FO3 Bobbleheads) has been edited.

No edits were made to any vanilla cells except the addition of the Bobbleheads (210 of them now) and Bobblehead stands (3), and in one case, the addition of a weak vanilla weapon for Bobblehead placement purposes.

Marksman has released a Bobblehunt-compatible version of his Lucky 38 Suite Expansion. If you plan on using both mods download the optional compatibility version of his mod.

Fee510 has released a Bobblehunt-compatible version of his Portable Tent. If you would like to display your Bobbleheads in the tent download the optional compatibility .ESP and read the install instructions.

Known Issues or Bugs
====================
If you are upgrading to 1.10 or higher from an earlier version, Bobbleheads that you have already found and picked up will not be recognized by the display stands. This can be fixed by dropping the Bobbleheads then picking them back up.

If you are upgrading to 1.15 or higher from an earlier version, Bobbleheads that have already been placed on stands can be placed on all other stands by activating the stand they are placed on.

If you are updating to version 1.25 from version 1.20 and using an existing save (with 1.20 active), the Bobbleheads will still only be located in one of the 5 locations from version 1.20. Bobbleheads will only have a chance of spawning in the 5 new locations if you start a new game or if 1.25 if the first version of the mod you are using.

There are now 210 potential Bobblehead locations and not all of them have been tested in-game. If any of the Bobbleheads cannot be picked up (or cannot be picked up easily) please report the issue in the mod comments or by email.

History
=======
1.0 - 10/23/10 - Initial Release: 20 Bobbleheads, no stands, no custom perk icons.
1.01 - 10/25/10 - Hotfix: Endurance Bobblehead moved so it can actually be picked up.
1.10 - 10/25/10 - Bobblehead Stands added to 3 locations. Bobbleheads can now be dropped (or even sold), but their value has been reduced to 50-100 caps. Note with location riddles added.
1.11 - 10/26/10 - Hotfix: Lucky 38 Bobblehead stand grounded (oops!), holotapes with the riddles note added near each stand until script is fixed.
1.15 - 11/3/10 - Placing Bobbleheads on one stand will now place them on all stands. Note script should be fixed now.
1.20 - 11/8/10 - Bobbleheads may now spawn in one of 5 locations. Perception bonus changed.
1.25 - 11/15/10 - Bobbleheads may now spawn in one of 10 locations. Survival Bobblehead from Brumbek added and relevant scripts updated to reflect its addition.
1.26 - 11/28/10 - Fixes for cursed 1.25. Survival Bobblehead included and Big Guns script fixed.
1.27 - 11/30/10 - 1 Explosives Bobblehead moved for accessibility, 1 Charisma Bobblehead moved from Ultra-Luxe Bathhouse since some users have issues with that cell.
1.28 - 1/9/11 - Error in Charisma perk fixed.
1.30 - 1/28/11 - Major error with Survival Bobblehead, which prevented it from ever appearing, fixed. May also have been the cause of the sporadic reports of duplicate Bobblehead. Big thanks to tacitus59 for the report that lead to the error's discovery.
1.31 - 1/30/11 - 1 Endurance Bobblehead moved for accessibility.
1.32 - 2/2/11 - Survival Bobblehead fixed. Again. For real this time, I hope.
1.33 - 2/28/11 - 1 Strength Bobblehead moved for accessibility.
1.34 - 11/8/11 - 1 Perception Bobblehead moved out of inaccessible cell (oops!).

Contributions
===========
---Galahaut---
*Organization
*Readme Creation
*Placement of original Strength, Perception, Endurance, Charisma, Luck, Barter, and Explosives Bobbleheads.
*Perk creation, scripting.
*Everything else added beyond the initial version.

---LePropugnator---
*Placement of all other original Bobbleheads.
*Original spoilers file and riddles.

---Collaborative---
*General and specific locations for all Bobbleheads.
*Perk and other bonuses.

Contact
=======
Comments? Concerns? Questions? Queries? Quandaries?

Bethsoft Forums: Galahaut
FNVNexus: Galahaut

Email: [email protected] /// [email protected]

Xfire: Galahaut /// LePropugnator
Steam: Galahaut /// Morinel
AIM: danielxcel

Website: Keybards

Credits
=======
Bethesda - Publishing FNV, original Bobblehead Display stand scripts.
Obsidian - Creating FNV and releasing the GECK without a delay, and leaving the Bobbleheads in.

ElminsterAU - FNVEdit
Lhammonds - Readme Generator used for this readme.
Cipscis - Script Validator

Snabbik/WuphonsReach - Helping with the Bobblehead placement variation and commenting the Randomized Snow Globes script very well.
Brumbek - Creating a more Vegas-appropriate Bobblehead texture and allowing me (and others) to use it. Look for the retexture as a separate file where you downloaded this mod. Also created a Survival Bobblehead mesh which is now packaged with the mod.

GreenPL/kastansa - Creating video series showing original Bobblehead locations.

Jabuka - Reporting Endurance Bobblehead problem.
iTimmah - Reporting malfunctioning note addition script.
anberu - Reporting malfunctioning note addition script and floating Lucky 38 stand.
busoni - Reporting difficulty picking up a Perception Bobblehead.
GreenPL/kastansa, Pinheadius, and Fee510 - Reporting missing Survival bobblehead (all around the same time) in 1.25.
Fee510 - Reporting additional error in 1.25 (Big Guns bobblehead having Survival script).
Martentos and divinecomedian - Reporting inaccessible Explosives Bobblehead.
vivisectmu - Pointing out/reminding me about the issues with the Ultra-Luxe Bathhouse.
enderandrew - Reporting Charisma perk error.
tacitus59 - Reporting issue with Survival bobblehead that lead to my discovery of the non-functioning RandomizationS quest, reported inaccessible Endurance Bobblehead.
timscape - Being unable to find the Survival bobblehead, because it didn't exist, but not giving up trying to find it.
Triokilla - Reporting Strength Bobblehead inaccessibility.
Polonder - Reporting inaccessible Perception bobblehead.

Fran Lebowitz - Quote used for Survival bobblehead.

Tools Used
==========
Readme Generator - http://hammondslegacy.com/obmm/tools_readme_generator1.asp
Script Validator - http://www.cipscis.com/fallout/utilities/validator.aspx
G.E.C.K. - http://fallout.bethsoft.com/eng/downloads/geck.html
FNVEdit - http://www.newvegasnexus.com/downloads/file.php?id=34703

Licensing/Legal
===============
Anyone wishing to alter (and release) this mod as a new, standalone mod must first contact Galahaut for permission, which will likely be granted. If I do not respond within 4 weeks you may release your alterations as long as proper credit is given to both authors and this readme is included in your release unaltered.

This mod may NOT be included in any mod compilations/packs without permission, even in the case of no response.

Overhauls CAN integrate this mod as long as credit is given. No permission is necessary in this case, but notice would be nice.

Any sort of compatibility patch or any other type of mod that alters this mod but still requires this mod be downloaded and installed to function can be released without permission, but notice would be appreciated.

This mod may be translated to other languages without permission provided no changes aside from the translation are made, a link back to the original version is provided, and this readme is included, unaltered and in English, in addition to the translated version. These requirements can be waived with permission.

Please do not rehost this mod anywhere without permission.

In the case that this mod is ever completely unavailable to download (hosting sites go down, it is removed, the download is broken, etc.), please do not re-upload it to any permanent sites without first contacting the authors. If neither respond within 4 weeks, anyone has permission to re-upload this mod as long as the original archive and this readme are kept intact and together.

The information in this section of the readme overrides or clarifies the NewVegasNexus permission info presets where applicable.