Fallout New Vegas

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[size="7"]Modular Mods Additions&Tweaks[/size]

[size="5"]A series of modular mods, additions and tweaks to enhance immersion, content and gameplay[/size]

Author: Frontsalat
Version: 0.9
Date: 12.12.2010
Category: Gameplay Effects and Changes/Overhauls/Tweaks
Link: Like here?

===============
[size="3"]News:[/size]
===============

Version 0.9:

- Revamped all plugins to share the M.M.A.T logo. Incooperated all additions into a single core.esm file. Most of the new modules do the same as the old ones. The GMST module incooperates all
tweaks in a single plugin. The CORE module incooperates EasyConsoleCommands, HotkeyRebind, Perks&Traits, CreatureAdditions, ImprovedBinoculars, KDS Backpacks and SlowerBackwardsSpeed.
- Made a little quest to obtain the Source Shack from Brian.
- Skill progression now is even harder.
- Merged the stronger light and pitch black night plugins into the new one. The light is pretty useless without darker nights and vice versa.
- Weapons can now only be repaired on workbenchs and campfires. You also need the right materials to repair weapons. Armors will follow in next version.
- Weapon degration lowers with increasing repair skill.
- You can now sort items in containers when looking at the container and press the "Space" button.
- Integrated KDStudios backpacks.

===============
[size="3"]Features:[/size]
===============

Due to rational request, I'm going to list all features in this section:

M.M.A.T - Core Module.esm:

- Adds 25 retextures of vanilla creatures.
- Enables easy single key based access for Toggle Menu, Toggle Fly Camera and Toggle Collision console options.
- Hotkeys have been rebound to numpad 1-7. Made for left handed players or people that use arrow keys instead of WSAD. Standard keys are still useable.
- Introduces three different Binoculars, the vanilla one with vanilla stats, the improved one with increased zoom and the army binocular with more improved zoom and nightvision applied.
- Introduces a copple of new Traits and Perks that are totally unique to any more perks mod I know.
- Unique script that makes you run slower when moving backwards.
- Incooperates 2 versions of Backpacks originally made by KDStudios

M.M.A.T - GMST Module.esp:

- Doubles the damage done on all NPCs and creatures and quadruples player damage.
- Makes you jump 1.5x higher.
- Removes all signs, messages and sounds of Karma. You lose more Karma when stealing and murdering and you gain less Karma when doing good things.
- Player can now level up to level 99.
- Removes the warning messages when sneaking.
- Removes agillity based speed reloading.
- Grants you a perk at every gained level instead of every second.
- Leveling up will take 4-5 more time then in vanilla game.

M.M.A.T - BugFixes Module.esp:

- Fixes tons of static bugs
- Fixes tons of ownership exploits.
- Fixes Mushroom cloud recipe.
- Fixes neutral power armor to be neutral.
- Weather family now has a sandbox package.
- Caravan cards now get stored in your deck instead of your inventory.

M.M.A.T - Misc Item Module.esp:

- Readjusts almost the whole misc clutter section items to have less weight.

M.M.A.T - Companion Module.esp:

- Companions now use sandbox idle behaviour.
- You can now give custom clothes to your companions.
- Companion Veronica now levels with you and her health progress was fixed.

M.M.A.T - Ingestible Module.esp:

- Alcoholic drinks now heal radiation.
- Food and drinks don't heal anylonger.
- Some food items restore starvation sickness.
- All normal food&drink items now have a base radiation of 5.
- Irradiated food&drinks have a radiation of 10.
- The radiation lowers with the increase of your survival skill.
- Purified water now drains health to simulate the chemicals that where used to purifie the water.
- Stimpacks and other healing ingestibles now heal extremely slow.

M.M.A.T - Quest&Gameplay Module.esp:

- Places a player shack to the Goodsprings source, it's door is locked and you will find the key on a person that spends his time on a hill. Has a small quest to obtain the shack.

M.M.A.T - Shader Module.esp:

- Incooperates thermal vision mod made by LucyBlue and applies the thermal vision to most power helmets.
- Applies different shaders to all vanilla headwear.

M.M.A.T Loot Module.esp:

- Loot for 90% of all containers has been stricted down to 95% "no find chance", which means you will find almost nothing when trying to find loot in containers.
- Also most of the containers are set to respawn.
- Barter prizing is quadrubled. You will have to pay more when buying and get less caps when selling.

M.M.A.T - Weapon Module.esp:

- Removes weapon zoom on all weapons that don't have a scope attached.

M.M.A.T - Spawn Module.esp:

- Introduces the 25+ new creatures from the M.M.A.T - Core Module.esm.
- Gets rid of all zoned spawn restrictions.
- Sets lot of creatures to respawn.
- Raises the number of possbile spawned creatures to 3 throughout the whole game.

M.M.A.T - Enviromental Module.esp:

- Makes the nights a lot more darker.
- Pipboy light now is green and stronger so you can see things further ahead.
- Nightvision scopes and cateye have been changed to fit the new darkness.

M.M.A.T Recipe Module.esp:

- Introduces 50+ new recipes and breakdowns ranking in all categories.

M.M.A.T Repair Module.esp:

- Partly a cheat plugin. Repairing Armor is possible with almost anything.
- Weapons can only be repaired via Workbench or Campfire. You need the right materials to repair weapons.

Probably a copple of other changes I forgott, see the changelogs.

===============
[size="3"]Description:[/size]
===============

This is basically just another "big overhaul mod" that started with some simple changes to game settings and will add more elements in future versions. Other then a lot of overhaul mods, this one
comes modular, with single files, so you can use them with your preference. The intention of the modular plugins is not more realism. The real world is realistic, games can't be realistic.

===============
[size="3"]Keys:[/size]
===============

New keysettings are:

M.M.A.T - Shader Module.esp:

Turn on Vision mode = Backspace
Cycle mode backward = -
Cycle mode forward = =
Cycle Submode = 0
Battery Menu = \

M.M.A.T - Core Module.esp:

Hotkeys 1-7 = NumPad 1-7

Toggle Menus = NumPad 8
Toggle Collision = NumPad 9
Toggle Menu + Toggle Fly Camera = NumPad /
Toggle camera mode (Toggle Menu + Toggle Fly Camera + Change View) = NumPad *

M.M.A.T - Quest&Gameplay Module

Sort items into containers = Space

===============
[size="3"]Requirements:[/size]
===============

Fallout New Vegas Patch 1.2 (you get it automatically via Steam)
Fallout New Vegas Script Extender
Wrye Flash NV
Lucy Blues Thermal Vision Mod (if you plan to use the headwearshader plugin)

===============
[size="3"]Install:[/size]
===============

!!!I know the next steps are complicated for new users, but they are necessary if you plan to use all features of this mod.!!!

1. Extract the files from the archive to a place of your choice.
2. Copy the files you want use to "Steam\Steamapps\common\fallout new vegas\Data\". Delete or preserve the others.
3. In order to enable all features you need to readjust your load order with BOSS(automatic)
andWrye Flash NV(manuall).
4. Now use Wrye Flash NV to create a bashed patch and merge anything into the patch thats been suggested and use the following "tag suggestions" settings: (look in the lower right corner of WFNV to
tag plugins)

M.M.A.T - Weapon Module.esp Bash tags = Stats
M.M.A.T - Shader Module.esp Bash tags = Scripts, Stats
M.M.A.T - Loot Module.esp Bash tags = Invent
M.M.A.T - Ingestible Module.esp Bash tags = Stats
M.M.A.T - Companion Module.esp Bash tags = Actors.AIPAckages

5. Make sure that the "M.M.A.T - Weapon Module.esp" and "M.M.A.T - Shader Module.esp" plugin are loaded before the "M.M.A.T Repair Module.esp" plugin.
6. You can always recreate the bashed patch without problems and it will minimize or entirely erase all conflicts. See the screenshots for an example of my load order and tag suggestions.
7. Use manual version of this tool, to enable archive invalidation. For now changes must be applied to Fallout_default.ini located
in New Vegas game folder, rather then FalloutPrefs.ini.
8. Start your game, have fun.

- In order to see the new creature additions, you'll have to wait at least 12 ingame hours.
- If you want the NPC markers turned on again, use the optional .dds in "NPCMarkerEnabled".

===============
[size="3"]Upgrading:[/size]
===============

I recommend to start a new game, but if you want to try your luck, do this:

1. Follow installation steps above.
2. If your upgrading from a previous version, delete the old files and use the new ones.
3. Get into game and load a savegame. Find a interior cell and save.
4. Exit New Vegas, start again and load the save then play.

===============
[size="3"]Un-Install:[/size]
===============

1. Start Fallout 3 Launcher, click Data Files, uncheck the .esp files.
2. Delete the files/folders associated with this mod.

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[size="3"]Compatibility:[/size]
===============

Is incompatible with anything that does similar changes. Use Wrye Flash to make it compatible, which indeed is possible if you do it right.

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[size="3"]Bugs/Issues:[/size]
===============

Since I don't have the time to test anything, there could be some minor bugs, dunno, please let me know if you find any. Most features are tested to work 100%.

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[size="3"]History:[/size]
===============

0.1 23.10.2010 - Initial Release:

- Adjustet fJumpHeightMin 0.64 to 0.96, making it 1.5x higher.
- Adjustet iLevelsPerPerk 2 to 1, so you get a perk at every level up.
- Adjustet iMaxCharacterLevel 30 to 99, maximum level now 99.
- Adjustet all iXPLevel and iXPReward to give you 4-5x less experiences points, quests give the vanilla experience points.
- Deleted the onscreen text on sSneakCaution, sSneakDanger, aSneakDetected, sSneakHidden.
- Put anything into seperate plugins.

0.2 24.10.2010:

- Added new custom shaders and new script for sunglasses.
- Added and modified slower backwards speed script by DarthTim.
- Modified the weight of most clutter items to be more "realistic", they are overall lighter now, while some have been given more weight.

0.3 30.10.2010:

- Adjustet the weather data for nights, to show darker nights then anything else I've seen so far.
- Adjustet the pipboy light to shine brighter and in green light.
- Fixed German names and text in various entries.
- Raised the "no find" chance of leveled items and loot to at least 75 in every category.
- Theres a low chance to find new items in loot, like books, magazines, medicine, ammo parts and animal parts
- Set most containers to respawn.
- Removed the POI, Quest and NPC markers directly from the "interfaceshared0.dds".
- Removed the crosshair inside of "interfaceshared0.dds". crosshair only shows above containers, NPCs etc..
- Adjustet all food and drink items to not heal you anylonger. Some will now restore starvation/dehydration instead of health.
- Adjustet Companion Packages, so they use different idle animations and stances and also actually do something when they lurk around.

0.4 07.11.2010:

- Improved zoom on Binoculars (FOV 12) and enabled night vision (same as nightvision scope).
- Remade the headwearshader plugin. Is now dependend on @Lucy Blues "ThermalVision.esm". Modified all vision types and added some new sounds.
- Improved the pipboy light (magnitude 65, range 5.000), cateye and nightvision scope. Should work much better now with pitch black mod.
- Fixed dozens of German names in misc and food sections. Sorry must have missed this the last time.
- Fixed floating statics bugs: 2 Rocks north of prison, plant north of GS Cemetery, plant at GS water source near fireplace, plant west of Yangtse memorial, rocks NW of plane near Nipton.
- Made a player owned shack. Inside is bed, purified sink, chemistry set, workbench and rerloading bench. Fireplace is outside the door. Shack will be improved and decorated in future versions.
- Made a crossrepair plugin from the scratch. You can now use almost anything for repair. May also be adjustet and made more complex in future versions.
- Canged some scripts to allow companions to wear stuff you give them. Original idea came from @Les_Punk dressup mod, which conflicted with my own companion plugin.
- Changed all weapons without scope to no longer zoom. Needs more testing. Is the only change I didn't extensively tested yet.

0.5 14.11.2010:

- Updated all plugins to New Vegas patch 1.2
- Fixed several Bugs: Floating rock at Black Rock Cave, ground static rock south of hidden valley bunker, a skelett with items southeast of Goddsprings, a Rock at gibson shack near helios, rock at
Highway95 Vipers Encampement, rock southeast of Ranger Station, floor plate inside dino shop in Novac, rock western corner of test facillity, rock north of legion camp.
- Doc Mitchell now owns his house and anything inside, so you can't loot all his stuff at game start (interiors/GSDocMitchellsShack owner).
- All food&drink items now have a base radiation of 5, irriadiated food&drink now has base radiation of 10.
- Purified water now drains health to simulate the chemicals that are needed to purifie the water.
- The radiation value of food&drink items now depend on your survival skill. The higher your skill the lower the radiation on the item is. This simulates that players with high survival skill are
more resistant to radiation in food&drinks. The radiation level also depends on your medicine skill, so difference might occur(Vanilla).

Works like followed:

Example food:

base radiation value of 5 if 25 survival skill
base radiation value of 4 if >= 25 survival skill
base radiation value of 3 if >= 50 survival skill
base radiation value of 2 if >= 75 survival skill
base radiation value of 1 if >= 100 survival skill

- Updated the HeadwearshaderFX.esp to work with LucyBlues newest version of the Thermal Vision mod. You now have an additional FLIR mode. Adjustet the FLIR mode to be similar to the other changes
to vision modes and added sound when switching modes.
- Barter is much harder now. Prizes increased 4-5x at normal barter level(25). You get only half the money you get when selling stuff.

fBarterSellBase 0.45 -> 0.225
fBarterSellMult 0.45 -> 0.225
fBarterBuyBase 1.55 -> 3.10

- Finally fixed the pipboy light and made it have a brighter light (magnitude 100, range reverted back to vanilla).
- Dino toy and T-Rex souvenir now have a prize and weight.
- Big pod now has a value of 5.
- Introduced new plugin "RecipesOverhaul.esp". Adds more then 30 new recipes. See for yourself at workbenchs, campfire and ammobench.
- Included the "EasyConsoleCommand.esp", which is optional for mod developers and people that like to make screenshots. You now have easy access to various console commands.
- Included "HotkeyRebind.esp". This is optional for left handed players or people that play with arrow keys. Hotkeys get rebind to NumPad.

0.6 20.11.2010:

- Fixed Vanilla static bugs: Floating rock east of Repcon test facility, a floating powder charge south of prison, a rock south of Neils shack.
- Fixed Vanilla ownership bugs: Manny Vargas now owns his room in Novac, Bruce Isaay owns his room in Novac, Fantastich now has ownership of Helios power plant, Neil now owns the stuff in his
shack, Raul now has ownership of black mountain prison, Victor in Goodsprings now owns his shack, Ringo in Goodsprings now owns the gas station, most exterior stuff in Goodsprings is owned by
someone.
- Other Vanilla bugs fixed: Mushroom cloud recipe now uses the correct Nightstalker egg, neutral power armor now is neutral, Weather family now has idle sandbox mode, Caravan cards now get stored
in your deck instead of your inventory.
- Put in the missing sound file for optional vision mode.
- Remade the improved binoculars plugin. There are now three different versions of binoculars. Field glasses (vanilla binocs), regular binoculars (fov 23) and army binoculars (fov 12 and
nightvision). You can buy the two additional binoculars at Cheds general store in Goodsprings.
- Introduced "Perks&Traits.esp" with 4 new traits: Man/Woman of nature (+15 survival, -1 charisma), Amphibious Lung (waterbreathing, -10 damage resistance), Wolverine (Regeneration +1, -20 action
points), Nighteye Mutation (Permanent Nighteye). Notice that permanent Nighteye is only usefull at nights.
- Bobby pin recipe lowered to 5 resulting bobby pins.
- Pimped the exterior around the Player Goodsprings Source Shack.
- Introduced new plugin "Npc&CreatureRespawn.esp". Some additional creatures now respawn, global respawn time is reduced to 12 hours (instead of 72), all "no reset" flags on all zones removed and
raised the possible spawns to 3 per creature.
- Stimpacks now heal much slower (1 point in 30 seconds), also super stimpacks and other healing ingestibles.
- Introduced "DamageOverhaul.esp" plugin. The global damage is doubled and ontop of that the player damage is doubled. This means now all weapons do double damage and the player suffers even more
damage.
- Fixed the hunting rifle still zooming.
- Fixed the tire iron not being on the repair list. Is now repiarable like all the other stuff.
- Veronica now levels with the player just as any other companion.
- Introduced new plugin "KarmaOverhaul.esp". You won't hear any sound when loosing or gaining karma, all messages and icons related to karma are removed. You know loose more Karma when stealing and
murdering and gain less karma when killing criminals and "bad" people.
- Introduced new plugin "NoSpeedReload.esp". Removes agility based reloading. You now always reload with the same speed.

fKarmaModStealing from -5 to -10
fKarmaMurderingGoodNpc from -50 to -100
fKarmaMurderingVeryGoodNpc from -100 to -250
fKarmaModKillingEvilActor from 100 to 50
fKarmaModKillingVeryEvilActor from 2 to 1

0.7 27.11.2010:

- New Perks: Mutation Friend, Abomination Friend, Deathclaw Friend. Works just like the Animal Friend Perk, but for all the other creatures.
- New Perk: Bottle that Water. With this perk you can fill all bottles with water at every purified water valve.
- Fixed the text for the perks that got introduced with the version 0.6.
- Fixed Vanilla static bugs: Little plant SE of Goodsprings, little planet E of Goodsprings, bush S of Devils Gulch, 3 plants N of Jean sky diving, (again) skelett SE of Goodsprings, little bush at
x: -10 y: 10.
- Fixed Vanilla ownership exploits: Fixed Ringo being owner now the GS Faction owns the gas station, Almost anything in Primm now has a owner(including exteriors), Goodsprings Home3 is owned by GS
Faction, one missed agave fruit behind Docs house in GS is owned now.
- Fixed other exploits: At start you exit Doc Mitchells house with much less Stimpaks (12 before, now 3).
- New Recipes: Banana Juice, Cactus Juice, Doctor's Bag Breakdown, Trail Mix Breakdown, Time Bomb Breakdown, Powder Charge Breakdown, Stimpack from Healing Powder.
- Fixed Tanned Gecko Hide Recipe, now needs 2 instead of 5 Horselnettes.
- All Vanilla Food recipes now need either a cooking pan or a cooking pot.
- Loot is now stricted to 95% "No Find Chance" in 80% of all containers that are respawning. This virtually lets you find almos nothing in loot.
- Seeling stuff to traders made 2x harder, now 0.1225. You get 4x less money then in Vanilla game.
- Sarsparilla, Vodka and Whiskey now heal different amounts of radiation.
- Updated to Version 6 of Lucy Blues Thermal Vision mod.
- Added a additional submode to Nightvision in green colour.
- Removed the Messages in top left corner from Thermal Vision modes.
- Varmint Rifle, Laser Rifle, BB Gun and Trail Carbine now no longer zoom without scopes.
- Pimped the exerior of Source Shack even more.
- The door to source shack now needs a key, you'll find it close to a person that likes to lie, or with Monthy Phython.
- Introduced a little easter egg NPC. He's at a hill near Goodsprings. He has 4 different AIpackages and will introduce a new quest at version 0.9.

0.8 05.12.2010:

- Fixed Vanilla static bugs: 3 joshua trees south of Goodsprings, brown cactus at ivampa race track, changed a static cactus in Nipton to a herbable version, rock left side of Nipton town hall,
floor plate in Nipton house, floor rock south of Primm, rock north of Nipton, floor plate in prison.
- Fixed ownership exploits: Most stuff in Novac is now owned by someone, most stuff in NCR prison is now owned by the powder gang, sheriffs home of Primm is now owned, Bison Steve Hotel in Primm is
now owned, also fixed the rest of the missed ownership in Primm from last version. Anything in Primm is now owned, with one exception.
- Made 25+ retextures of vanilla creatures and incooperated them into the game.
- NPC&CreatureRespawn.esp is now dependend on the new CreatureAdditions.esm
- Finally incooperated all the headwear shader FX for Sunglasses, normal glasses, helmets and other headwear. Every headwear now have different shaders applied when wearing them.
- Fixed Vodka, Whiskey and Sunset Sasparilla not healing radiation.
- Added the thermal vision to reinforced combat helmets and one power helmet I'Ve missed.
- Cram now weights 0.4 instead of 1 pound.
- Fixed the "Bottle that water" perk, now you can fill all empty bottles at once.
- Brian now has something to eat so he can fullfill his package task of eating.
- You can now access the inventory of people you knock out.
- Medical items that make use of a syringe, now grant you an empty syringe after use.

===============
[size="3"]Recommended Mods:[/size]

I strongly adivce you to play in hardcore mode and use this mods for an even better experience:

Thermal Vision(Is needed for the HeadWearShaderFX.esp)
Darns UI
Time Scale Adjuster
Type3 natural BB
Portable Beartrap
More perks
Sprint Mod

===============
[size="3"]Credits:[/size]
===============

Thanks to Bethesda and Obsidian for creating Fallout 3.
Thanks to @InsanitySorrow for ReadMe Generator this readme is based on.
Thanks to @DarthTim for his SlowerBackwards Script.
Thanks to @LucyBlue for the best and most unique mod I ever used.
Thanks to @Les_Punk for his initial idea on dressing up companions.
Thanks to @Valda for porting Wrye Bash to New Vegas. Kudos to your efforts.
Thanks to @ianpatt, @behippo and @scruggsywuggsy the ferret for the NEw Vegas script extender. Kudos to you too.
Thanks to KDStudios who give permission to incooperate his backpack mod into M.M.A.T
Thanks to creators of meshes and textures for the backpacks (I don't know who you are, so I list all of you): @BlackWolf, @SedPL, @dumbassusername and @antistar
Thanks to the BOSS Team for making our lives easier. Most certainly kudos to you too^^
Thanks to anyone downloading this mod and the community sharing ideas and experiences.
Thanks to all the guys and gals that report bugs.

===============
[size="3"]Tools Used:[/size]
===============

GECK New Vegas
Fallout 3 ReadMe Generator
Gimp with .dds and normal map Plugin
ArchiveInvalidation manual version
BSA Tool
New Vegas Script Extender
BOSS for New vegas
Wrye Flash NV
NV Mod Manager
Nifskope

===============
[size="3"]License/Legal:[/size]
===============

This file is provided as is and the author holds no responsiblity for anything that may come to happen from using this file.
Feel free to do with it what you want. No credits needed, share the work and improve it.
However, if you have requests concerning @LucyBlues ThermalVision Mod, KDStudios backpack mod or the backwards running script, ask the original creators.