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paragordius

Uploaded by

paragordius

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About this mod

Modified and greatly improved Varmint Rifle, tuned for sniping.

Permissions and credits
v.3

I fixed the ammo upgrade bug. No the upgrade adds 2 more rounds loaded (total of 5).

If you are already using this rifle, you have to reacquire it from the Goodsprings schoolshouse when you use the new version of this mod! Luckily, I

added an additional scope and silencer to the safe.

V.2

This weapon can be found in the safe at the Goodsprings schoolhouse, along with some ammo a scope and silencer!

Here's a little gun I cooked up based on the Varmint Rifle. I made it because I love that little gun and decided to give a little more "oomph" at the

cost of the number of rounds loaded in the chamber to balance it out.

Pros:
-Higher base dps (30 vs the original 18)
-Much higher critical hit chance (hence "lucky") coupled with MUCH more crit damage on hit
-Can now gib enemies
-Much tighter min spread to conserve ammo
-Can be repaired with a normal varmint rifle
-With the Extended Mag mod, the weapon regenerates ammo

Cons:
-Only 3 rounds are loaded at a time


This is best used with the Scope and Silencer mods, which can be bought or added to your inventory with the respective codes:

player.additem 000eeedb 1

player.additem 000eeed7 1

Since crits do so much more damage, and you have so few rounds loaded at a time and has such a tight spread, this weapon is ideal for stealth sniping

and sneak attacks; even more effective when you recruit Boone.

Lastly, for ideal gunplay, use the "noautoaim" mod.

Check out my other guns:

http://www.newvegasnexus.com/downloads/file.php?id=34993

http://www.newvegasnexus.com/downloads/file.php?id=34992