Modifies wav set rather than NPC.
ESP Goes into
\SteamApps\common\fallout new vegas\Data
Wav file goes into
\SteamApps\common\fallout new vegas\data\Sound\fx
Use http://fallout3nexus.com/downloads/file.php?id=944 for invalidation.
Not tested outside of geck, should work fine now. Only pewpew noise from the lazer is left.
Uploaded my non-testy version that has the final robot sounds out. This does however remove all eyebot whirring until I get around to digging a bit more.
Added a 'no eyebot' sound version which only removes the whirring/crunchy sounds. Not tested outside of the geck.
Esp goes in your data folder
blank.wav into your "data\sound\fx" folder
Added 'no ede theme' version. Still requires blank wav file located under misc section.
blank.wav into your "data\sound\fx" folder
ESP Goes into
\SteamApps\common\fallout new vegas\Data
Wav file goes into
\SteamApps\common\fallout new vegas\data\Sound\fx
Use http://fallout3nexus.com/downloads/file.php?id=944 for invalidation.
Not tested outside of geck, should work fine now. Only pewpew noise from the lazer is left.
Uploaded my non-testy version that has the final robot sounds out. This does however remove all eyebot whirring until I get around to digging a bit more.
Added a 'no eyebot' sound version which only removes the whirring/crunchy sounds. Not tested outside of the geck.
Esp goes in your data folder
blank.wav into your "data\sound\fx" folder
Added 'no ede theme' version. Still requires blank wav file located under misc section.
blank.wav into your "data\sound\fx" folder