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I regret that I couldn't share them all.
Okay, maybe some of them.
Thanks for all the support, everyone. Hopefully a few of these will find new life in FO4, along with some new ones.
I regret that I couldn't share them all.
Okay, maybe some of them.
Thanks for all the support, everyone. Hopefully a few of these will find new life in FO4, along with some new ones.
57 comments
You are a real one.
#1: He was going to move over to Fallout 4 before it became clear Fallout 4 is kinda garbage, especially when it comes to dialogue and quests.
#2: Probably a bit of writers block or something
#3: He hasn't even been active on his Youtube Channel and Twitter in almost two years. He's also if I recall- around 40 or 50 years old. He probably has important s#*! to do IRL and has decided to mostly retire. Which is unfortunate since Someguy2000's Content both in correlation to mods as well as videos is great. But still. I guess I understand.
Hey 2000, nice to see you're back in the game. My mega replay of New Vegas included your stuff. It's pretty crazy the work that's still being done like Frontier, New California and the Solid animation project. If Vegas is going out, it's going out with a mother of all bangs.
While I'm sure you have your own thoughts on what you'd like to develop, I'll just share that I always felt your writing was great at capturing that "Fallout-ness", and combat situations were unique and usually a lot of fun. Just, for God sake, tone down those hidden bottlecap mines and gas filled death rooms with multifrags will ya.
As far as "fan requests" I'm not sure if you're still sour on developing Martin's Marines, but I did like the idea of a pre-war ghoul military survivor trying to keep something of that old spirit alive after the bombs. Plus he'd get to throw mad shade on the Army, since the Brotherhood of Steel is deservedly terrible post Fallout 2.
Also Bobby Bass because he and Josey were the Better Angels all along.
Thanks! I didn't put serious thought into it until I'd worked on Checkpoint Gary back in late 2015. As silly as CP Gary was, the player did develop a functioning "community". Overpass would take the mechanics and scripting of CP Gary but make them secondary to an actual plot with unique characters, not generic NPC's (in other words, the opposite of "radiant").
I honestly wasn't sure if there was much interest in this kind of mod, especially given the focus on settlement construction in FO4, but I'll keep an open mind about it when I'm considering future projects.