Fallout New Vegas
UHQ Terrain - Rocks Retexture

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Drumber

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Love printerkops mod UHQ Terrain - Rocks but felt the parallax and normal maps had some room for improvement and could do with a bit more depth added to them, so I remade them!

Here is an album of some more photos I took of the retexture of printerkops retexture.

1 comment

  1. deleted7103646
    deleted7103646
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    don't want to be an ass here, but i see way less depth as in my own game.

    Probably has something to do with your ENB config, it looks bland to me.
    Probably the new Cobalt or Rust, i don't think they look good.

    That being said, the normals of my rocks in the main pack where bad too, to much fine-mid detail making them look strange.

    EDIT: i just noticed what these grey-black stripes are, these are the shadows from your new bumps, let me ask you a question, dont you think that they are completely out of place and destroy the makeup of the rocks ?

    I could make deep normals for you that leave the structure of the rocks intact, instead of just adding bumps that arent there, it looks unnatural to tell you the truth, and the color of that shadow your having looks unnatural too, that is probably because of the color palette of you ENB, probably Midhras his ol color palette, with the purple mess in it, try a greyscale palette..it looks much better.

    This is how you do Deep normals properly.