NVAC contains the code change necessary, but at the moment only the newest beta version. It'll be part of the release version once a few kinks (unrelated to grass) in the beta get worked out and it's ready for release.
Close enough, really, and I'm not expecting much more people to notice this picture; the render range on grass is farther than the game normally allows. I found a bit of bad design in the code that was limiting grass to only the cells in a 3x3 grid around the player (regardless of your grass range setting). This picture shows grass allowed to a 5x5 cell range and a fGrassStartFadeDistance of 17000.
8 comments
I must admit I'm stumped. haha
It's weird that i didn't notice that, i play with quite high grass density so i see the grass pop in often, very distracting.
Only you could fix this kind of problem, keep up the great work!