Fallout New Vegas
Adrift

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XxLunaMothxX

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My future apolagies to those who blindly play the currently released BETA and run around in confusion (such as AlChestBreach's walkthrough; sorry guy! But to my surprise, AlChestBreach got further than ANY OTHER past and current walkthrough I have found uploaded on YouTube. Most people quit during the school; for obvious reasons. Yeah, the new version's school is 300% better, brighter, etc; don't lecture me).

Now,

6/29/13 NEWS UPDATE:

THE OFFICIAL AND FINAL VERSION OF THE MOD IS BEING WORKED ON AND I WILL TRY TO RELEASE IT THIS FALL OF 2013!

There are A LOT of improvements, changes, etc. But it is currently FAR FROM DONE.

NEW requirements, FOR THE FINAL VERSION OF THE MOD, include (but may not be limited by):
-Files from Fallout 3
-Files from the Fallout 3 DLC's Point Lookout, and The Pitt
-All main DLC's from Fallout: New Vegas (Honest Hearts, Dead Money, Old World Blues, and Lonesome Road.)
-And obviously a legit copy of Fallout: New Vegas, and a mod manager that can extract files from .bsa packages.

I WILL POST MORE NEWS IN THE FUTURE BUT I NEED YOUR HELP!!!
Currently the mod has no "scary moments", jump scares, things that lurk in the dark, things to be afraid of, etc. If you guys can go through the mod, and have an idea or suggestion of a scary moment that could be used somewhere in the mod, then PLEASE PLEASE PLEASE comment or message me the location, details, scare idea, (even script if you're that knowledgeable about the GECK), etc; because I NEED IDEAS!!!!!! Go crazy, just don't spam.

3, 2cooldays

p.s: I will also be need some people/contacts in the future for things such as grammar-spell-checking-the notes, etc. I had an idea about making each note an image file (so I can portray "ooh this one is crumpled up" "this one has blood on it" etc.) And it will probably be GRUELING work. If someone is up for the challenge, you can message me about that. I ALSO, need someone who is VERY VERY VERY good with lighting, who could give me suggestions, and lighting ideas for the final version, when I start to polish up the mod near the end of the summer, or beginning of Fall.

p.s.s: I will also probably eventually need trustworthy play-testers, so I can get some opinions on the mod, what I need to improve, etc. I don't really need opinions on the current version that is released on the site, no offense, because it is literally over a year old... thanks

p.s.s.s: If you haven't been keeping up with some of my updates you could browse the images I have uploaded. I usually show off this and that from the version of the mod I am working on. I have uploaded a new pyramid head model, flying heads, a few drug cinematic snapshots, and I think some new or revamped locations - features, in the mod. Suggestions are always welcome.

p.s.s.s.s: LAST NOTE. Remember that I am the only one really working on this mod, and have been. Sure I have a LONGGGGGG list and growing, of resources, and people who helped, but I have built the entire mod. And building a quest mod, this scale without a team, takes a while, and obviously comes with flaws (especially when rushed). I hope you guys understand. 2cooldays out

2 comments

  1. BadHuntress
    BadHuntress
    • member
    • 2 kudos
    Yeah looks good !
  2. Xenoxides
    Xenoxides
    • member
    • 2 kudos
    Sounds great!
    Can't wait for the update.