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Hi everyone,
Just wanted to offer a sneak-peak at a mod I'm currently working on, and maybe use this opportunity to hear your feedback and suggestions.
The mod is pretty much done - only some more testing and tweaking remain. Expected to be released sometime this week.
Basically, what it does is simulate the real-life, adverse effects of intensive fire, causing the weapon to rapidly build up heat:
The high temperature causes the weapon's barrel and mechanical parts to expand (grow in volume). The increased friction not only makes the weapon much more liable to malfunction (up to 30% chance of jamming with each round fired - making the weapon practically unusable until given a chance to cool down), but also causes the weapon's condition to deteriorate rapidly (up to ten times faster than the normal rate). If that wasn't enough, the increased pressure, exerted on the caliber, squeezes it inside the barrel, causing it to lose some of its kinetic energy (which is converted to even more heat), making the weapon less accurate (up to 10% increase in spread).
As seen in the image, a heat meter is added to the HUD. When the meter is completely filled, its outline will turn red - that is when the weapon starts "burning up". The longer you keep firing while in this state - the more severe the effects will be.
To relieve cluttering, the meter is only visible while a weapon is drawn, firing, or cooling down. You can also change its position on your HUD, or rotate it.
This is mostly intended for hardcore players and/or players obsessed with realism. It will also give you the opportunity to behold the very rarely-seen jam animations, unique to every weapon type, some of which are absolutely beautiful.
14 comments
It would make clearing out some dungeons like Vault 34 or the fiend's even more challenging. When TTW 2.0 is released I will take this mod with me to DC because it seems there's simply more action there for this mod to really shine.