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I'm pretty surprised nobody (to my knowledge) has made a gaudy gold-plated Tommy Gun as a unique weapon. What could be more Vegas than that?
I don't really know much about texturing beyond the basics. Does anyone know how I could give the gold a shinier look? Do I need to do something with the normal map?
Gameplay wise it's going to deal additional damage based on the number of Casinos you're banned from.
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If you want suggestions to make it more unique, perhaps engravings, an alternate color to the wood/synthetic furniture, remove the stock, glow sights, etc? I've made a few weapons and could assist if you'd like.
Do you have any tips or know any guides about "separating" the metal and wood parts? I've only recently got a handle on basic armor mashups and there's so many little gotchas with this kind of stuff.
Here's what I had in mind when I made my suggestions, BTW. I didn't put too much time into the engraving, though.
Edit: Bodged up a quick example of what they might look like.
Environment mask
In game
A couple of my bookmarked references for experimenting with norm/enviro/glow mapping. Hopefully some of these are useful to you.
https://geckwiki.com/index.php/TextureSet
https://forums.nexusmods.com/index.php?/topic/165322-environment-mapping-in-fallout-3/
http://wiki.tesnexus.com/index.php/How_to_add_glow_maps
https://dreamlight.com/how-to-create-normal-maps-from-photographs/
https://docs.gimp.org/2.10/en/gimp-filter-bump-map.html (in GIMP: bump map = normal map)
The gold tommy gun looks swank, btw :)