Fallout New Vegas
Testing Weapon Reflection

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Imortal555

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8 comments

  1. WasAWindow
    WasAWindow
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    • 1 kudos
    I just ditched ENB's today, how can I do this with reshade?
    1. Imortal555
      Imortal555
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      • 8 kudos
      Ah, I am actually using both ENB and Reshade at the same time in these pictures (also NVReloaded and Nevada Skies), Last time I used qUINT SSR effect with reshade only, I don't think it reflect on my weapons but only on the ground, but you can test it out again if you want.
    2. WasAWindow
      WasAWindow
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      • 1 kudos
      Oh, interesting. May I ask how you got reshade and enb to work together and what presets allowed for qUINT SSR to work this way?
    3. Imortal555
      Imortal555
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      • 8 kudos
      https://www.youtube.com/watch?v=ivM8WhbjDLI I did do a tutorial on how to do ENB + Reshade together, I think you need to use ENB + Reshade for weapon reflect to work but I ain't sure, I was using Rudy ENB, just turn on qUINT SSR and check.
  2. DravenLovecraft
    DravenLovecraft
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    • 3 kudos
    Very interesting. Hope something cool comes out of this someday.
    1. Imortal555
      Imortal555
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      • 8 kudos
      Thank you Draven, it is quite cool to see, give the first person gameplay a new feel, though mostly I just use it for some specific screenshots currently.
  3. dantefettman
    dantefettman
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    • 57 kudos
    This looks nice! Always happy to see the graphics of New Vegas being enhanced. Keep up the great work!
    1. Imortal555
      Imortal555
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      • 8 kudos
      Thank you very much, there's rough part to it, but it's nice to see outcome like these when experimenting, I should totally mod in some new weapons texture or new models for the guns, mostly tex are in vanilla been tweaking the ENB and Reshade so much I guess I didn't mind.