Fallout New Vegas
Courier

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freakuac

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8 comments

  1. squirral1989
    squirral1989
    • premium
    • 0 kudos
    Whats the re-shade in the first image i really like it a lot, it might be because it feels more tropical to me somehow, nice screenshots btw. :D
    1. freakuac
      freakuac
      • supporter
      • 52 kudos
      I use only basic ENB + ReShade combination with low-end texture mods and outdated URWLNV as the weather mod. Nothing too significant here but I think my ReShade does contribute a lot to the tone(&sharpness) of my game. Also captured the same scene twice w/ and w/o ENB shadows, then merge them and minor edit.

      I'll upload the ReShade preset somewhere if requested a lot but it's really basic I use only few essential techniques to conserve my machine power:
      Spoiler:  
      Show

      KeyFXAA=0,0,0,0
      KeyLiftGammaGain=0,0,0,0
      KeyTint=0,0,0,0
      KeySurfaceSharpen=0,0,0,0
      KeyTonemap=0,0,0,0
      Techniques=DPX,LiftGammaGain,Tonemap,Tint,SurfaceSharpen,Clarity,Levels,SMAA
      TechniqueSorting=DPX,LiftGammaGain,Tonemap,Tint,FXAA,SurfaceSharpen,AmbientLight,Clarity,Levels,SMAA
      KeyClarity=0,0,0,0
      KeyLevels=0,0,0,0
      KeySMAA=0,0,0,0

      [Clarity.fx]
      ClarityRadius=2.000000
      ClarityBlendMode=2.000000
      ClarityDarkIntensity=0.400000
      ClarityOffset=4.000000
      ClarityBlendIfDark=75.000000
      ClarityBlendIfLight=125.000000
      ClarityStrength=0.350000
      ClarityViewMask=0.000000
      ClarityViewBlendIfMask=0.000000
      ClarityLightIntensity=0.450000

      [DPX.fx]
      RGB_Curve=15.000000,10.150000,15.000000
      Strength=0.150000
      RGB_C=0.400000,0.335000,0.320000
      Contrast=0.200000
      Saturation=1.500000
      Colorfulness=2.000000

      [SurfaceSharpen.fx]
      SharpRadius=1.000000
      CurveStrength=2.000000
      SharpOffset=1.000000
      CurveType=0.000000
      SharpEdge=0.200000
      Slope=1.200000
      DebugMode=0.000000

      [AmbientLight.fx]
      alAdaptBaseMult=1.200000
      alDebug=0.000000
      alInt=10.000000
      AL_DirtTex=1.000000
      AL_Adaptive=2.000000
      alThreshold=12.000001
      AL_Adaptation=1.000000
      AL_Dirt=1.000000
      alAdapt=0.640000
      alLensThresh=0.500000
      alAdaptBaseBlackLvL=4.000000
      AL_Vibrance=1.000000
      alDirtInt=1.000000
      alDirtOVInt=1.000000
      AL_Lens=1.000000
      alLensInt=2.000000

      [FXAA.fx]
      Subpix=0.300000
      EdgeThreshold=0.150000
      EdgeThresholdMin=0.000000

      [Tonemap.fx]
      Gamma=0.900000
      Bleach=0.180000
      Defog=0.000000
      Exposure=-0.240000
      Saturation=0.240000
      FogColor=0.000000,0.000000,0.972549

      [LiftGammaGain.fx]
      RGB_Lift=1.050000,1.080000,1.080000
      RGB_Gamma=0.950000,0.960000,0.950000
      RGB_Gain=1.050000,1.000000,1.020000

      [Sepia.fx]
      Tint=0.392157,0.431373,0.470588
      Strength=0.480000

      [Levels.fx]
      BlackPoint=12.000000
      WhitePoint=250.000000
      HighlightClipping=0.000000

      [SMAA.fx]
      EdgeDetectionType=2.000000
      EdgeDetectionThreshold=0.060000
      MaxSearchSteps=99.000000
      MaxSearchStepsDiagonal=16.000000
      CornerRounding=0.000000
      DebugOutput=0.000000

      Actually this was formerly from Rudy's ENB mod the ReShade preset part(Rudy102_FNV.ini), which you should try first. I had adjusted the numbers to my taste for a long time not sure if I altered it a lot.
    2. squirral1989
      squirral1989
      • premium
      • 0 kudos
      hey thanks man I appreciate it, I'll give it a whirl ;P
    3. freakuac
      freakuac
      • supporter
      • 52 kudos
      Last time I checked my settings adjust my rather yellow-orange game to an acceptable balance, if yours has different color scheme you may need to tweak them accordingly. Good luck.
  2. aramdol
    aramdol
    • supporter
    • 25 kudos
    Cool, I like the semi-tropical look of your Prim. I also like the look of mixed armor on your courier.
    1. freakuac
      freakuac
      • supporter
      • 52 kudos
      It might look warm but actually cooler than just ENB alone. Regular/base ENBs are kinda "dirty" and too reddish (due to the nature of FNV itself?). I want my game to be correctly colorful but remain a bit of post-apocalyptic feel, also keeps the old game's rough nostalgia.
  3. cormell
    cormell
    • premium
    • 337 kudos
    Great shot and great look for sure.
    1. freakuac
      freakuac
      • supporter
      • 52 kudos
      Thanks!