Fallout New Vegas
New Vegas Port For Fallout 4

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Broodahood

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21 comments

  1. EpicestGamer
    EpicestGamer
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    • 10 kudos
    Do you still have the files for the porting tool? I wanna check it out but can't find it anywhere.
    1. 54yeggan
      54yeggan
      • BANNED
      • 42 kudos
      Same. got del;eted :(
    2. Lainkino
      Lainkino
      • member
      • 20 kudos
      The final result from that porting tool looks amazing in the creation engine.
  2. the24
    the24
    • member
    • 1 kudos
    really nice work, what tool/s and or prosses did you use to achieve this if you are willing to share because I am very interested.
  3. weijiesen
    weijiesen
    • supporter
    • 1,198 kudos
    Only issue I see is the lack of nice Alpha Threshold on the grass (easily fixable).
    Aside from the alpha issue, all else looks neat!
    1. Broodahood
      Broodahood
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      • 825 kudos
      Yes, I can say that the world space is almost ported perfectly, it would be awesome if someone can figure out how to port other mods with stand alone world space over as well, instead of just the vanilla files. Tried a couple ways myself but the converted esp seems not to be working properly...
  4. mytardis1
    mytardis1
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    Hi is they any way you could share the tool with me its been removed and i would really like to try it out
  5. Marcurios
    Marcurios
    • supporter
    • 160 kudos
    Very cool, i bet that took you some sweet time..
    I'd like to get my hands on that, i'd mod it so it's looks perfect.
    Already got a shitload of textures made, even with pbr maps.
    I think that actually looks a lot cooler the F4NV remake, simply cause it's the original meshes only in a better engine.
    Shame that remaking the entire game in this way is a massive undertaking..
    1. Broodahood
      Broodahood
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      • 825 kudos
      Thanks Marcurios! The porting itself is fairly simple and self-explanatory, but does require you to spend some time to figure things out a little bit. I'm also attempting on using the tool to convert mods that don't originally belong to vanilla FO3 or NV, I'll say it's a quite a challenge, based on the issues I've been dealing with so far.
      Despite the fact that this porting tool exists, and showed it's capable to do something incredible and actually dumb it down for people. I still think that F4NV is a great and worthy project, as well as the Capital Wasteland.
    2. Marcurios
      Marcurios
      • supporter
      • 160 kudos
      YW, and oh for sure, F4NV and Capi6tal Wasteland are high on my wanting to play list for sure !

      What's this porting tool you are talking about ?
      I'd like to play around with that a bit..
    3. Broodahood
      Broodahood
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      • 825 kudos
      Sure, here's the link to it.
      https://www.nexusmods.com/fallout4/mods/44365
    4. MuteSignals
      MuteSignals
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      • 159 kudos
      i tend to port skyrim to new vegas so finding yet another method for other games is cool :D thanks for sharing
    5. Marcurios
      Marcurios
      • supporter
      • 160 kudos
      Thanks !
  6. FastBlackCat
    FastBlackCat
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    • 315 kudos
    As I said on the F4 side (or I think I said it--if I didn't I should have ), I'm impressed. Great set of shots!
    1. Broodahood
      Broodahood
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      • 825 kudos
      Lol thanks!
  7. 168637935
    168637935
    • supporter
    • 38 kudos
    Shame there is no way to easily convert the scripting langue used in F03 or NV to F04. Still working functional automated level generation (world space and I'd assume interior cells) and mesh/texture conversions which can surely be polished to avoid the flicker/alpha issues is quite huge.
    1. Broodahood
      Broodahood
      • premium
      • 825 kudos
      Yes, this is for entertainment only, I don't expect anyone is going to go full on engaged to this, way too much work needed to be done...
  8. reveccamorikava
    reveccamorikava
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    • 108 kudos
    Looks beautiful!(:
    1. Broodahood
      Broodahood
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      • 825 kudos
      Thank you ;)
  9. famaine202
    famaine202
    • member
    • 0 kudos
    please what enb are you using?
    1. Marcurios
      Marcurios
      • supporter
      • 160 kudos
      It's the Fallout 4 engine, not a ENB.