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Too much?
Fallout New Vegas is a different beast when it comes to character creation and I'm loving it. I can actually edit the textures in fantastical ways whilst keeping to the lore. Now I've got my own custom race set up and all folders aligned just for her including her head mesh, I can experiment a little more in what I can do. This includes creating 8 different textures for both the upperbody and head.
The blood and facial burn scarring that took a while to paint on is just one set.
Unrelated somewhat but unfortunately Rudy enb keeps 'whiting out' so I'm constantly going back and forth to Midh from F3 and back again to correct it. If anyone can suggest a fix for that, I'm all ears.
4 comments
i quite dont get the problem...can you elaborate?
whats fallout 3 and midh? and what really is the issue? like eyes not animating?
It only happens after a good play-through and at random (tested with both esp active and without, outdoors and in, different versions of the binaries, etc). When the enb first initialises, for a good half a second you can see what it's meant to look like and then it, as I said, 'whites out' - extreme contrasts, to put it mildly. It's tough to describe. I don't use any weather mods either (apart from the included esp).
*(It's nothing to do with animation though, or to do with the character creation. Or Midhrastic ENB. I just mentioned that because it's the only other one I've started to use and it replaces something in the file structure that corrects it. I just gotta find out what that is :P.)
idk what you can do maybe check if u have updated them