Goodsprings

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vicioussarr

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  1. Khrysaegrim
    Khrysaegrim
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    Out of curiosity, how do you play the game? Like, does your character fight and use weapons? If so, how do you make it work while maintaining the aesthetic of your character? I've tried roleplaying as a non-combative person in the past, and the main issue with it is that you get locked out of the majority of the game. If someone asks you to go kill a group of raiders, you can't, because, well... you know, you're just a regular person. Not some godly Warmongering Courier who's risen from the grave for revenge, killing anyone who gets in their way.

    What I mean by all of this is that there has to be some sort of role that is geared towards more of a formal/civilized player that doesn't get boring, (I.E. has longevity), doesn't prevent you from doing a large amount of quests, and allows the use of weaponry (while not ruining or breaking the aesthetic of your character) What I mean by that is, well, take the character you've been posting pictures of, it would be kind of weird if she pulled out an Assault rifle all of the sudden, y'know? And, taking it a step further, proceeded to massacre an entire encampment of fiends or legionaries. xD

    I would really appreciate your 2 cents on this. One of the few things I've been able to come up with is some sort of smooth-talking/charming Agent/Assassin/Hitman. (I would say Bounty Hunter, but when I picture Bounty Hunters, the character I picture is more of uh... Rugged-looking character, I suppose)

    Another idea would be some sort of well-armed Politician for the NCR, though that would be a bit weird because you start out in the game as someone completely ignorant of them, it would require some creativity, or perhaps an alternate start mod.
    1. vicioussarr
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      It would be counterproductive in a game based on combat , filled with an array of enemies both human and monstrous-like, not to immerse your character into the game's very nature. I have heard of people who like to play as the "civilian." That sounds like an absolute bore to me. If that's the kind of game play someone enjoys, well they make SIMS for such people. That being said- Isabella has a grenade rifle, dynamite, 9mm and bunch of frags and various other weapons and typically fights with ranged tactics and sneak attacks. Girl's gotta protect herself in the wastelands. I also start my game with a custom-made follower who is an experienced sniper and assassin; who literally says to her upon game start recruitment, "We need to find this psycho... unless you like being killed." So he works as a catalyst for prompting her to do just that, often interjecting during travels his remorselessness toward taking lives. So he sure as hell is not going to flinch if she decides to go on a killing spree, and he is all for her seeking out Benny and returning the favour. The core concept of the game as you begin, is to seek revenge... or atleast answers as to why you were shot and left for dead. And thankfully there is not settlement building in fnv to distract from that goal.

      Character aesthetics- Someone once said to me, "Keep 'em guessing." And since hearing that it's been a phrase I live by. So I never liked the obvious looking heroine. It's too predictable. When I create a female character I like her too look as though she is not a threat. When all along she is probably the worst threat an enemy can encounter. So I generally build them small-framed and easily mistaken for a dainty girly-girl. Anyone is capable of pulling out a gun. You should never let a facade deceive you into to thinking a gussied-up little girl can't kill you. Because she most certainly can. Lizzie Borden is a real life historical example how just how you should never judge someone on what they will or can do by how they look.

      I've never played a game as a civilian style character, unless the game introduced a small element of that play style in small doses as part of it's own organic nature. But if the intent was to be the underdog turned hero, then I'm all for it. There is always an area that I will avoid, side-step or push off until the last moment possible based upon how I think my character would handle a situation. For example: In Skyrim I have still haven't played as a thief or assassin. It's on my to-do list for my next play through, but it seemed counter to how the rest of the game sets up your character as the hero of the people. The addition of those story lines never made sense to me, but I'll eventually play through them.

      Consider also, this is a post-nuclear apocalyptic society. There's no solid law enforcement, no clear evidence of religious practices or anything structurally-based to police moral behaviours. The militant forces that are in play, are not out to reform society or protect it. They're too involved in a conflict of power with other factions trying to enforce their ideals. So it's kill or be killed in most situations. Whether you're a born fighter or a civilian, anyone has the potential to wield a gun. Everyone is either clawing their ways to the top or just trying to stay alive as long as they can.

    2. Khrysaegrim
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      EDIT: (Spoilers ahead)

      Well, you're definitely right about "Keeping em' guessing." I'd be pretty surprised if your character took out a grenade rifle of all things xD (Though I presume you keep your weapons unequipped at all times, only equipping them when you need to)

      I tend to overthink things, so I create these issues that most tend not to even think about, heh, really gives meaning to the saying "Ignorance is bliss".

      Now, another crucial aspect about Character aesthetics, or just keeping your character ideal, is one important question, "Where do you draw the line"? Like, yeah, I probably could mosey up to Caesar's tent and kill him without breaking a sweat, but would that really be something my character should be able to do? I think keeping your character grounded is equally, if not more, important than just what gun you use or what clothes you decide to wear.

      And this is the importance of picking a role and sticking to it. If you wanted to do something as historical as killing Caesar himself, and do it in a plausible, realistic, and satisfying way, you would work with the options your role would have available to them. If you're roleplaying as hardcore Military dude, you could lead a well-trained squad of elite soldiers into the camp, being sure not to draw too much attention to yourselves in the process. If you're roleplaying as an Assassin, you could infiltrate their ranks as one of their own and somehow poison him. If your role doesn't have any fundamentally feasible options available to them, then just don't it. That's the line you have to draw to keep your character likable and engaging.

      So, where do you draw the line in terms of the plot of the game? From what you've said, your character, undoubtedly, has lived in the wastes for a long time, she knows the rules of the game and bends them to her will. An "innocent damsel" whose ready to pull a pistol on you if you rub her the wrong way, and send you flying with a explosives if you piss her off. Can you picture your character at The Battle of Hoover Dam? In Caesar's Tent, staring him down? Standing across Ulysses in The Great Divide, with Nuclear Bombs soon to be in your grasp? I ask these questions for the same reason I asked you all these other questions in the first place, the very same impasse that I have found myself at, "How does one keep a character grounded, I.E. possess inherent weaknesses, whether it be by design or other means (Thus more relateable, likable, and engaging), but still allow them to accomplish several borderline-humanly-impossible Legendary feats?" If you can answer this question, I would be very grateful.
    3. vicioussarr
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      Well, you may be giving me too many spoilers for the rest of the game, lol. I only just started by game, played through the Honest Hearts dlc, then took up a short break to customize it with my own mods when I grew irritated with the vanilla assets. After my mods are done I am just starting a brand new game so I can immerse myself better into it. So I have not even seen Caesar yet, nor do I fully know the circumstances of that story line other than what was made apparent in the short series, "Nuka Break." and what Joshua Graham related about his old friend.

      I have no idea what choices I will make when I get to that point. But knowing what little I do know of Caesar already, she would DEFINITELY kill him with whatever means necessary. She'd probably kill Benny too, or atleast let her companion do it. The companion is ruthless, purposely designed ruthless to protect when needed.

      But who knows. When it came to fo4 I actually quit the game midway through because (aside from the failing plot line) I was stuck on the crossroads trying to decide who was the better evil to support.

    4. Khrysaegrim
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      Oh my gosh, my sincere apologies, I just assumed you had played the game several times due to the amount of effort you put into these screenshots and your mods. :(

      The answer to the question, if you care to know, is "Ehhhhh.... depends." (At least, that's what I've found to be the case) You see, Obsidian designed this game around the Courier, clearly. For someone who was shot in the head, buried, and somehow survived, the feats I named above suddenly seem more plausible, for the Courier's continued existence is legendary to begin with. When the user of the game decides "Hm, what if I wasn't a Courier?" You end up opening a can of worms, and it's now your responsibility to tie the loose ends of the role you chose. Whether that be through mods, avoiding certain plotlines, or a little imagination, it's up to you and the quality of the role you chose to play as.
    5. vicioussarr
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      Lol, no. I got a few hours in and just couldn't stand looking at the character I was stuck with and the crappy outfits Bethesda/Obsidian made.

      But don't worry, you didn't spoiler much I'm sure. By tomorrow I'll probably forget. It's allergy season afterall.
    6. Khrysaegrim
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      I see, well New Vegas is a amazing game regardless, so I hope you have fun with it! I just hope you don't afflicted with the "Modder's curse" where, you get so addicted to finding and installing mods, that you never really play the game xD

      Happens a lot more than you probably think it does, trust me. lol
    7. vicioussarr
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      Lol, not an issue here. I actually hate hunting for mods. I installed the essentials for visuals, one male outfit, then made the rest myself. I like to keep my load order as short as possible.
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