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8 comments
Also in vegas it's okay to paint shadows and details on the texture(like fake folds,and fake gloss)...because ambient occlusion (even the enb one) is very bad,envmaps rarely work as intended,and just either wont GLow or will glow too much depending on the light...
it's a shame that they made skyrim special editioninstead of new vegas " as it should have been" in the first release...i get it time and money,but skyrim wasn't that bad as in graphics...
The SSE thing is beyond irritating. Maybe I wouldn't have minded so much if they had gone the extra mile and fixed the very famous bugs the game has that they are bent on never addressing. But they didn't do much of anything except bank off of what modders had already corrected with their enbs, enhanced textures and so on. I would love to see FNV, Morrowind and Oblivion updated. Maybe even FO3 as well. I mean, it would definitely be nice to have the intuitive texturing, scripting and all around creation system of Skyrim for this game. I feel like I'm trying to teach a caveman to walk upright.
Mh i'm not sure but the normalmap behaviour maybe i remember it wrong...but i'm sure there's a good side and a bad side...so i try to keep normalmaps as less detailed as possible,to avoid the issue,which may be annoying ingame.
My friend always used this one:
textures\effects\meadowtrail2b.dds
it's supposed to work with metal,but doesnt hurt on lattex maybe?
This's a pic,the goggles were envmapped,if you wanna see the files,just give me a shout
https://staticdelivery.nexusmods.com/images/130/2689072-1436095476.jpg
Maybe with red shoes to make it pop.