there's also seams on caesar's armor, the feathers on the back neck if you pan camera down. and also seems on legate's skirt/centurion skirt on the inside. and possible the legate's cape may have seams i cant quite remember
Hey dude, you have the vanilla pipboy? If the answer is yes, do me a favor. With a female character, wear a centurion armor and see if there is any clipping issue when you open the pipboy. Because this problem exists with the pipboy 2500. If the answer is yes, can you send me a print screen? Thank you. ^^
https://www.nexusmods.com/newvegas/mods/35796/ This might make switching to the vanilla pipboy a bit less painful, by making said pipboy a bit more classic like.
Ah. Of course, of course. Well, hope that goes well mate, and I would offer my help, but I still haven't gotten into blender at all. I freaked around with it for like a hour or so and made no progress because you need to install so many things, in such a way to make it compatible with gamebyro engines. Anywhom, I wish you luck, and I'm sure the final product, based on what I seen so far, will be amazing.
Another bug i forgot to mention, wasn't there sometimes a screen bug with the vexilarrius armor?
"When sneaking and wearing this armor, it may cause a black shape to appear at the top of the screen whenever the player is in first person, this can be resolved by unequiping the armor, then equipping it again."
Would this be an error because of the mesh? it sounds like a physics/static issue.
I've started fixing all vanilla armors months ago, but then took a long break. Goal is to redo all gore caps, fix gaps, bad skinning, fix body part vertex groups, reduce the mesh count as much as possible, fix bullet holes not showing up and to spruce them up visually a bit without changing design.
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But I´m on the case
"When sneaking and wearing this armor, it may cause a black shape to appear at the top of the screen whenever the player is in first person, this can be resolved by unequiping the armor, then equipping it again."
Would this be an error because of the mesh? it sounds like a physics/static issue.