About this image
Finalized the look of the cards and doubled their resolution so the text is nice and crisp.
When using these cards in a game of Caravan, Creatures (generally) fill the role of standard number cards, while these "Equipment" cards act as Kings, which double the value of the card they're attached to.
6 comments
CLUBS (insects)
2 radroach
3 Bloatfly
4 Bark scorpion
5 Giant Ant
6 Giant mantis
7 Fire Ant
8 Radscorpion
9 Cazador
10 Fire Ant queen
Ace Legendary Bloatfly
DIAMONDS (since it is a heavy material, suits the robots)
2 turret
3 eyebot
4 Mister Handy
5 Protectron
6 Robobrain
7 Securitron
8 Brainbot
9 Mister Gutsy
10 Sentry bot
Ace X-42 giant robo-scorpion
HEARTS (mamals, reptiles)
2 Giant Rat
3 Brahmin
4 Molerat
5 Gecko
6 Bighorner
7 Legion Mongrel
8 Cyberdog
9 Night stalker
10 Lakelurk king
Ace Ghost of She
SPADES (Abominations and other creepys)
2 Spore plant
3 Centaur
4 Ghoul
5 Spore Carier
6 Glowing One
7 Tunnelers
8 Ghost People
9 Supermuntant
10 Nightkin
Ace Rawr
The first release will actually be Mutants (Clubs), Humans (Spades), Beasts (Hearts), and Insects (Diamonds.) and they'll have appropriate Kings and Jacks. The Assault Carbine and 12.7mm Pistol cards are Kings of Spades. (though obviously nothing is going to stop you from giving a Molerat a machine gun.)
I definitely plan to support the mod with future "Expansions" after the mod is released though.
edit: sorry, I see now
"When using these cards in a game of Caravan, Creatures (generally) fill the role of standard number cards, while these "Equipment" cards act as Kings, which double the value of the card they're attached to."
Looks awesome. Nice idea.