Fallout New Vegas
Laser beam reflection

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Uploaded by

KiCHo666

About this image

Something I've been working on.
If DT is too high for laser beam to penetrate it, it will be reflected off of armor. It only affects Heavy armor class and is purely aesthetic.

9 comments

  1. ZedraxStereo
    ZedraxStereo
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    • 92 kudos
    this mod was released? is awesome
  2. deleted39080055
    deleted39080055
    • account closed
    • 4 kudos
    Damn KiCHo666 your poweres have grown beyond the mortal realm nobody was able to make me reconsider using energy weapons uptil now Dang
  3. miguick
    miguick
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    • 459 kudos
    Purely aesthetic, but still awesome. Makes the In Shining Armor perk look more like the real deal.
    I have to wonder, how do you retrieve the exact impact point on the actor's body?
    1. KiCHo666
      KiCHo666
      • supporter
      • 563 kudos
      Asked JIP for such function, but no answer.
      So, what I did was to check for DT OnHit event and if it's too high, replace impact data nif with custom one which looks like a laser beam, but shorter. In addition to that, nif orientation was changed to Projectile reflection.
    2. weijiesen
      weijiesen
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      • 1,199 kudos
      I -think- there's a JIP function for getting the source/instance of a sound effect (3d transform in the worldspace).
      Meaning if you made a new unique sound for the impact you spawn, then you could place an ACTUAL projectile or activator at that very spot.
  4. YanL
    YanL
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    fantastic 0_0
  5. JimboUK
    JimboUK
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    That's awesome.
  6. phoenix0113
    phoenix0113
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    • 100 kudos
    Perfect! Now I can finally role play as Mirror-Man
  7. harimau93
    harimau93
    • member
    • 19 kudos
    *phenomenal in shining armor perk
    :)