Laser beam reflection

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KiCHo666

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Something I've been working on.
If DT is too high for laser beam to penetrate it, it will be reflected off of armor. It only affects Heavy armor class and is purely aesthetic.

7 comments

  1. miguick
    miguick
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    Purely aesthetic, but still awesome. Makes the In Shining Armor perk look more like the real deal.
    I have to wonder, how do you retrieve the exact impact point on the actor's body?
    1. KiCHo666
      KiCHo666
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      Asked JIP for such function, but no answer.
      So, what I did was to check for DT OnHit event and if it's too high, replace impact data nif with custom one which looks like a laser beam, but shorter. In addition to that, nif orientation was changed to Projectile reflection.
    2. weijiesen
      weijiesen
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      I -think- there's a JIP function for getting the source/instance of a sound effect (3d transform in the worldspace).
      Meaning if you made a new unique sound for the impact you spawn, then you could place an ACTUAL projectile or activator at that very spot.
  2. YanL
    YanL
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    fantastic 0_0
  3. jim_uk
    jim_uk
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    That's awesome.
  4. phoenix0113
    phoenix0113
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    Perfect! Now I can finally role play as Mirror-Man
  5. harimau93
    harimau93
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    *phenomenal in shining armor perk
    :)
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