I dont use egt files (that awful tinting annoys me to no end...i paint the texture instead) and the enb helps a lot. The right light helps as well.The body ais vanilla also.this helps a lot.
Thanks for the reply. If you don't mind me asking further - how would one exactly do that? I always thought that the seam is a mesh-problem, due to the vertices normals of body and head not having the same orientation or whatever it's called. I'm more or less clueless but would like to know more.
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The right light helps as well.The body ais vanilla also.this helps a lot.
If you don't mind me asking further - how would one exactly do that? I always thought that the seam is a mesh-problem, due to the vertices normals of body and head not having the same orientation or whatever it's called. I'm more or less clueless but would like to know more.
i think you just need to look for type6m neckgap fix in the web