I'm thinking of making a mod which adds more details to physical objects. Things like skulls with jaws that can be opened and closed, soft tires, etc.... depends on how much time I'll have on hand.
I get so excited when you post something. =) Everything you release has become an essential category of my gaming experience, and 99% of what you release works in both FO3/FNV <3
This is very interesting! I think a mod that adds more types of physics to movable objects would really make FNV feel more realistic and next gen! Keep it up KiCH!
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''It is for you that i care,
cuz you are as lovely as a tire spoonin' with a legionnaire''
Everything you release has become an essential category of my gaming experience, and 99% of what you release works in both FO3/FNV <3
Thank you MadAce!
It's quite performance intensive.
It has 8 rigid bodies connected with limited hinges that use motors to simulate rubber elastacity.
One problem is that multi segmented bodies are hard to grab & drag as opposed to single bodies.