Fallout New Vegas
Guide - Blender and NifSkope weapon

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SGTbayk47

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9 comments

  1. SHAD0WC0BRA
    SHAD0WC0BRA
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    One addendum to this... on some weapons such as the 12.7mm SMG, you can't just remove the .00 on stuff like the charging handle, since Nifskope cuts off the name. You've got to take the original mesh into Nifskope and find out what its full name actually is and match it.
  2. GregTheSocialOutcast
    GregTheSocialOutcast
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    good stuff
  3. YanL
    YanL
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    Hello.

    I follow your tutorial and still have the same problem I haved when I try to do by myself.

    1) Ok in Nifskope
    2) Ok in Geck
    3) No deal in the game

    http://i68.tinypic.com/dp9vli.jpg


    I use a pistol laser to create my new IDform weapon, change the model to my new .nif and in game all I have is a pistol laser.

    Why? =p
    1. SGTbayk47
      SGTbayk47
      • supporter
      • 99 kudos
      You also need to create a 1st person static model and make your new weapon use that as well as just changing the model.
  4. FastBlackCat
    FastBlackCat
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    • 315 kudos
    Excellent job on the guide.
  5. BumNanner
    BumNanner
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    • 20 kudos
    May just use this in the future, nice guide!
    1. SGTbayk47
      SGTbayk47
      • supporter
      • 99 kudos
      Thanks!
  6. BobtheHobo24
    BobtheHobo24
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    • 5 kudos
    Nice detailed tutorial. Sure to save me some frustration! What texture mod is the R91 mesh using when you showed it in Nifskope?
    1. SGTbayk47
      SGTbayk47
      • supporter
      • 99 kudos
      Thanks.

      The texture is from here: http://www.nexusmods.com/fallout3/mods/21121/?