About this image
This was the worst. Skeleton. Ever.
Whoever made a skeleton for it, rigged the model and made a ragdoll is either an amateur or has some mental issuses.
This was the third time I tried to fix it and it was (more or less) a success after many days of trial and error.
Anyway, now that I let off a steam....
- Claws now have a proper and detailed collision with far less stretching.
- The movable part of claws can be open/closed.
- Removed leg claw collision boxes since they were unecessary and might cause legs to get stuck under the ground.
Left claw is not perfectly mirrored to the right one, but I concluded it's impossible to pull it off thanks to aformentioned issues.
Some more tweaking will go into it, but the hardest part is finished.
There you go!
5 comments
Also, I wouldn't sweat too much from the left and right pincers not being exact mirrors. Symmetry in nature is a tendency of certain body dispositions, but it's nowhere near perfect either!
I think walking with their heads in the ground is a problem with animations or LOD, since it corrects itself when player gets closer to them.