Fallout New Vegas
New Radscorpion Ragdoll

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KiCHo666

About this image

This was the worst. Skeleton. Ever.

Whoever made a skeleton for it, rigged the model and made a ragdoll is either an amateur or has some mental issuses.

This was the third time I tried to fix it and it was (more or less) a success after many days of trial and error.

Anyway, now that I let off a steam....

- Claws now have a proper and detailed collision with far less stretching.
- The movable part of claws can be open/closed. 
- Removed leg claw collision boxes since they were unecessary and might cause legs to get stuck under the ground.

Left claw is not perfectly mirrored to the right one, but I concluded it's impossible to pull it off thanks to aformentioned issues.
Some more tweaking will go into it, but the hardest part is finished.

There you go!

5 comments

  1. RuzkaTheBear
    RuzkaTheBear
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    • 22 kudos
    Ruzka is excited! I love all rag doll work you do, it has added great importance to combat and death physics! ^_^
  2. miguick
    miguick
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    • 460 kudos
    Looks like some quality work from you as usual. So I'm wondering, will it finally prevent scorpions from sinking in the landscape, or from walking tilted with their head into the ground?

    Also, I wouldn't sweat too much from the left and right pincers not being exact mirrors. Symmetry in nature is a tendency of certain body dispositions, but it's nowhere near perfect either!
    1. KiCHo666
      KiCHo666
      • supporter
      • 563 kudos
      I'm afraid not.

      I think walking with their heads in the ground is a problem with animations or LOD, since it corrects itself when player gets closer to them.
  3. momuse88
    momuse88
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    • 22 kudos
    Been a fan of your mods for a long time. Thanks Kicho!
  4. Sebastjin
    Sebastjin
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    • 88 kudos
    Thanks for sticking with it, looking forward to seeing your work in action